Merge pull request #62 from zsbzsb/feature/sensor_api

Added sensor API
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Laurent Gomila committed 2015-02-26 14:09:30 +01:00
commit fb1824b3b0
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@@ -16,6 +16,8 @@ set(SRC
${INCROOT}/Keyboard.h
${SRCROOT}/Mouse.cpp
${INCROOT}/Mouse.h
${SRCROOT}/Sensor.cpp
${INCROOT}/Sensor.h
${INCROOT}/Types.h
${SRCROOT}/VideoMode.cpp
${INCROOT}/VideoMode.h
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@@ -0,0 +1,52 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Sensor.h>
#include <SFML/Window/Sensor.hpp>
#include <SFML/Internal.h>
////////////////////////////////////////////////////////////
sfBool sfSensor_isAvailable(sfSensorType sensor)
{
return sf::Sensor::isAvailable(static_cast<sf::Sensor::Type>(sensor));
}
////////////////////////////////////////////////////////////
void sfSensor_setEnabled(sfSensorType sensor, sfBool enabled)
{
sf::Sensor::setEnabled(static_cast<sf::Sensor::Type>(sensor), enabled == sfTrue);
}
////////////////////////////////////////////////////////////
sfVector3f sfSensor_getValue(sfSensorType sensor)
{
sf::Vector3f sfmlValue = sf::Sensor::getValue(static_cast<sf::Sensor::Type>(sensor));
sfVector3f value = {sfmlValue.x, sfmlValue.y, sfmlValue.z};
return value;
}