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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SENSOR_H
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#define SFML_SENSOR_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.h>
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#include <SFML/Window/Types.h>
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#include <SFML/System/Vector3.h>
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////////////////////////////////////////////////////////////
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/// \brief Sensor Types
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfSensorAccelerometer, ///< Measures the raw acceleration (m/s²)
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sfSensorGyroscope, ///< Measures the raw rotation rates (degrees/s)
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sfSensorMagnetometer, ///< Measures the ambient magnetic field (micro-teslas)
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sfSensorGravity, ///< Measures the direction and intensity of gravity, independent of device acceleration (m/s²)
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sfSensorUserAcceleration, ///< Measures the direction and intensity of device acceleration, independent of the gravity (m/s²)
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sfSensorOrientation, ///< Measures the absolute 3D orientation (degrees)
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sfSensorCount ///< Keep last -- the total number of sensor types
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} sfSensorType;
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////////////////////////////////////////////////////////////
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/// \brief Check if a sensor is available on the underlying platform
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///
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/// \param sensor Sensor to check
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///
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/// \return sfTrue if the sensor is available, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfSensor_isAvailable(sfSensorType sensor);
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////////////////////////////////////////////////////////////
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/// \brief Enable or disable a sensor
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///
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/// All sensors are disabled by default, to avoid consuming too
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/// much battery power. Once a sensor is enabled, it starts
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/// sending events of the corresponding type.
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///
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/// This function does nothing if the sensor is unavailable.
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///
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/// \param sensor Sensor to enable
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/// \param enabled sfTrue to enable, sfFalse to disable
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfSensor_setEnabled(sfSensorType sensor, sfBool enabled);
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////////////////////////////////////////////////////////////
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/// \brief Get the current sensor value
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///
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/// \param sensor Sensor to read
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///
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/// \return The current sensor value
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVector3f sfSensor_getValue(sfSensorType sensor);
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#endif // SFML_SENSOR_H
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@@ -16,6 +16,8 @@ set(SRC
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${INCROOT}/Keyboard.h
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${INCROOT}/Keyboard.h
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${SRCROOT}/Mouse.cpp
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${SRCROOT}/Mouse.cpp
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${INCROOT}/Mouse.h
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${INCROOT}/Mouse.h
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${SRCROOT}/Sensor.cpp
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${INCROOT}/Sensor.h
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${INCROOT}/Types.h
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${INCROOT}/Types.h
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${SRCROOT}/VideoMode.cpp
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${SRCROOT}/VideoMode.cpp
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${INCROOT}/VideoMode.h
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${INCROOT}/VideoMode.h
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@@ -0,0 +1,52 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Sensor.h>
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#include <SFML/Window/Sensor.hpp>
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#include <SFML/Internal.h>
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////////////////////////////////////////////////////////////
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sfBool sfSensor_isAvailable(sfSensorType sensor)
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{
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return sf::Sensor::isAvailable(static_cast<sf::Sensor::Type>(sensor));
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}
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////////////////////////////////////////////////////////////
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void sfSensor_setEnabled(sfSensorType sensor, sfBool enabled)
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{
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sf::Sensor::setEnabled(static_cast<sf::Sensor::Type>(sensor), enabled == sfTrue);
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}
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////////////////////////////////////////////////////////////
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sfVector3f sfSensor_getValue(sfSensorType sensor)
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{
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sf::Vector3f sfmlValue = sf::Sensor::getValue(static_cast<sf::Sensor::Type>(sensor));
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sfVector3f value = {sfmlValue.x, sfmlValue.y, sfmlValue.z};
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return value;
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}
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