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Merge branch '2.6.x' into feature/backmerge
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@@ -99,6 +99,25 @@ CSFML_GRAPHICS_API void sfFont_destroy(sfFont* font);
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(const sfFont* font, uint32_t codePoint, unsigned int characterSize, bool bold, float outlineThickness);
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////////////////////////////////////////////////////////////
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/// \brief Determine if this font has a glyph representing the requested code point
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///
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/// Most fonts only include a very limited selection of glyphs from
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/// specific Unicode subsets, like Latin, Cyrillic, or Asian characters.
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///
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/// While code points without representation will return a font specific
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/// default character, it might be useful to verify whether specific
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/// code points are included to determine whether a font is suited
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/// to display text in a specific language.
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///
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/// \param font Source font
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/// \param codePoint Unicode code point to check
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///
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/// \return True if the codepoint has a glyph representation, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API bool sfFont_hasGlyph(const sfFont* font, uint32_t codePoint);
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////////////////////////////////////////////////////////////
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/// \brief Get the kerning value corresponding to a given pair of characters in a font
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///
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@@ -591,5 +591,18 @@ CSFML_GRAPHICS_API void sfMouse_setPositionRenderWindow(sfVector2i position, con
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfVector2i sfTouch_getPositionRenderWindow(unsigned int finger, const sfRenderWindow* relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Create a Vulkan rendering surface
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///
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/// \param renderWindow RenderWindow object
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/// \param instance Vulkan instance
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/// \param surface Created surface
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/// \param allocator Allocator to use
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///
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/// \return True if surface creation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API bool sfRenderWindow_createVulkanSurface(sfRenderWindow* renderWindow, const VkInstance* instance, VkSurfaceKHR* surface, const VkAllocationCallbacks* allocator);
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#endif // SFML_RENDERWINDOW_H
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@@ -0,0 +1,49 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_ALLOC_H
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#define SFML_ALLOC_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Export.h>
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////////////////////////////////////////////////////////////
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/// \brief Deallocates memory
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///
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/// This function deallocates the memory being pointed to
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/// using the free function from the C standard library.
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///
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/// The memory must have been previously allocated using a call
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/// to malloc.
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///
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/// \param ptr Pointer to the memory to deallocate
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfFree(void* ptr);
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#endif // SFML_ALLOC_H
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@@ -94,5 +94,30 @@ CSFML_WINDOW_API sfVector2i sfMouse_getPosition(const sfWindow* relativeTo);
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfMouse_setPosition(sfVector2i position, const sfWindow* relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of the mouse relative to a window base
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///
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/// This function returns the current position of the mouse
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/// cursor relative to the given window base, or desktop if NULL is passed.
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///
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/// \param relativeTo Reference window
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///
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/// \return Position of the mouse cursor, relative to the given window base
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVector2i sfMouse_getPositionWindowBase(const sfWindowBase* relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Set the current position of the mouse relative to a window base
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///
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/// This function sets the current position of the mouse
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/// cursor relative to the given window base, or desktop if NULL is passed.
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///
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/// \param position New position of the mouse
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/// \param relativeTo Reference window
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfMouse_setPositionWindowBase(sfVector2i position, const sfWindowBase* relativeTo);
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#endif // SFML_MOUSE_H
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@@ -57,5 +57,19 @@ CSFML_WINDOW_API bool sfTouch_isDown(unsigned int finger);
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVector2i sfTouch_getPosition(unsigned int finger, const sfWindow* relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of a touch in window coordinates
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///
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/// This function returns the current touch position
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/// relative to the given window base, or desktop if NULL is passed.
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///
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/// \param finger Finger index
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/// \param relativeTo Reference window
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///
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/// \return Current position of \a finger, or undefined if it's not down
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVector2i sfTouch_getPositionWindowBase(unsigned int finger, const sfWindowBase* relativeTo);
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#endif // SFML_TOUCH_H
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@@ -476,5 +476,18 @@ CSFML_WINDOW_API void sfWindow_display(sfWindow* window);
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfWindowHandle sfWindow_getNativeHandle(const sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Create a Vulkan rendering surface
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///
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/// \param window Window object
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/// \param instance Vulkan instance
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/// \param surface Created surface
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/// \param allocator Allocator to use
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///
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/// \return True if surface creation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API bool sfWindow_createVulkanSurface(sfWindow* window, const VkInstance* instance, VkSurfaceKHR* surface, const VkAllocationCallbacks* allocator);
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#endif // SFML_WINDOW_H
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