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Align sfRenderStates with sf::RenderStates
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@@ -0,0 +1,35 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#pragma once
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////////////////////////////////////////////////////////////
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/// \brief Types of texture coordinates that can be used for rendering.
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfCoordinateTypeNormalized, ///< sfTexture coordinates in range [0 .. 1].
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sfCoordinateTypePixels ///< sfTexture coordinates in range [0 .. size].
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} sfCoordinateType;
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@@ -30,6 +30,8 @@
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#include <CSFML/Graphics/Export.h>
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#include <CSFML/Graphics/BlendMode.h>
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#include <CSFML/Graphics/CoordinateType.h>
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#include <CSFML/Graphics/StencilMode.h>
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#include <CSFML/Graphics/Transform.h>
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#include <CSFML/Graphics/Types.h>
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@@ -40,10 +42,12 @@
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////////////////////////////////////////////////////////////
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typedef struct
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{
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sfBlendMode blendMode; ///< Blending mode
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sfTransform transform; ///< Transform
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const sfTexture* texture; ///< Texture
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const sfShader* shader; ///< Shader
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sfBlendMode blendMode; ///< Blending mode
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sfStencilMode stencilMode; //!< Stencil mode
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sfTransform transform; ///< Transform
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sfCoordinateType coordinateType; //!< Texture coordinate type
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const sfTexture* texture; ///< Texture
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const sfShader* shader; ///< Shader
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} sfRenderStates;
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////////////////////////////////////////////////////////////
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@@ -29,6 +29,7 @@
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////////////////////////////////////////////////////////////
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#include <CSFML/Graphics/Export.h>
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#include <CSFML/Graphics/CoordinateType.h>
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#include <CSFML/Graphics/Rect.h>
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#include <CSFML/Graphics/Types.h>
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#include <CSFML/System/InputStream.h>
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@@ -37,16 +38,6 @@
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#include <stddef.h>
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////////////////////////////////////////////////////////////
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/// \brief Types of texture coordinates that can be used for rendering.
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfTextureNormalized, ///< sfTexture coordinates in range [0 .. 1].
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sfTexturePixels ///< sfTexture coordinates in range [0 .. size].
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} sfTextureCoordinateType;
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////////////////////////////////////////////////////////////
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/// \brief Create a new texture
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///
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@@ -400,7 +391,7 @@ CSFML_GRAPHICS_API unsigned int sfTexture_getNativeHandle(const sfTexture* textu
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/// \param type Type of texture coordinates to use
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture, sfTextureCoordinateType type);
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CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture, sfCoordinateType type);
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////////////////////////////////////////////////////////////
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/// \brief Get the maximum texture size allowed
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