//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_SOUNDBUFFERRECORDER_H #define SFML_SOUNDBUFFERRECORDER_H //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include //////////////////////////////////////////////////////////// /// \brief Create a new sound buffer recorder /// /// \return A new sfSoundBufferRecorder object (NULL if failed) /// //////////////////////////////////////////////////////////// CSFML_AUDIO_API sfSoundBufferRecorder* sfSoundBufferRecorder_create(void); //////////////////////////////////////////////////////////// /// \brief Destroy a sound buffer recorder /// /// \param soundBufferRecorder Sound buffer recorder to destroy /// //////////////////////////////////////////////////////////// CSFML_AUDIO_API void sfSoundBufferRecorder_destroy(sfSoundBufferRecorder* soundBufferRecorder); //////////////////////////////////////////////////////////// /// \brief Start the capture of a sound recorder recorder /// /// The \a sampleRate parameter defines the number of audio samples /// captured per second. The higher, the better the quality /// (for example, 44100 samples/sec is CD quality). /// This function uses its own thread so that it doesn't block /// the rest of the program while the capture runs. /// Please note that only one capture can happen at the same time. /// /// \param soundBufferRecorder Sound buffer recorder object /// \param sampleRate Desired capture rate, in number of samples per second /// /// \return sfTrue, if it was able to start recording /// //////////////////////////////////////////////////////////// CSFML_AUDIO_API sfBool sfSoundBufferRecorder_start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate); //////////////////////////////////////////////////////////// /// \brief Stop the capture of a sound recorder /// /// \param soundBufferRecorder Sound buffer recorder object /// //////////////////////////////////////////////////////////// CSFML_AUDIO_API void sfSoundBufferRecorder_stop(sfSoundBufferRecorder* soundBufferRecorder); //////////////////////////////////////////////////////////// /// \brief Get the sample rate of a sound buffer recorder /// /// The sample rate defines the number of audio samples /// captured per second. The higher, the better the quality /// (for example, 44100 samples/sec is CD quality). /// /// \param soundBufferRecorder Sound buffer recorder object /// /// \return Sample rate, in samples per second /// //////////////////////////////////////////////////////////// CSFML_AUDIO_API unsigned int sfSoundBufferRecorder_getSampleRate(const sfSoundBufferRecorder* soundBufferRecorder); //////////////////////////////////////////////////////////// /// \brief Get the sound buffer containing the captured audio data /// /// The sound buffer is valid only after the capture has ended. /// This function provides a read-only access to the internal /// sound buffer, but it can be copied if you need to /// make any modification to it. /// /// \param soundBufferRecorder Sound buffer recorder object /// /// \return Read-only access to the sound buffer /// //////////////////////////////////////////////////////////// CSFML_AUDIO_API const sfSoundBuffer* sfSoundBufferRecorder_getBuffer(const sfSoundBufferRecorder* soundBufferRecorder); //////////////////////////////////////////////////////////// /// \brief Set the audio capture device /// /// This function sets the audio capture device to the device /// with the given name. It can be called on the fly (i.e: /// while recording). If you do so while recording and /// opening the device fails, it stops the recording. /// /// \param soundBufferRecorder Sound buffer recorder object /// \param name The name of the audio capture device /// /// \return sfTrue, if it was able to set the requested device /// //////////////////////////////////////////////////////////// CSFML_AUDIO_API sfBool sfSoundBufferRecorder_setDevice(sfSoundBufferRecorder* soundBufferRecorder, const char* name); //////////////////////////////////////////////////////////// /// \brief Get the name of the current audio capture device /// /// \param soundBufferRecorder Sound buffer recorder object /// /// \return The name of the current audio capture device /// //////////////////////////////////////////////////////////// CSFML_AUDIO_API const char* sfSoundBufferRecorder_getDevice(sfSoundBufferRecorder* soundBufferRecorder); #endif // SFML_SOUNDBUFFERRECORDER_H