//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_TOUCH_H #define SFML_TOUCH_H //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include //////////////////////////////////////////////////////////// /// \brief Check if a touch event is currently down /// /// \param finger Finger index /// /// \return sfTrue if \a finger is currently touching the screen, sfFalse otherwise /// //////////////////////////////////////////////////////////// CSFML_WINDOW_API sfBool sfTouch_isDown(unsigned int finger); //////////////////////////////////////////////////////////// /// \brief Get the current position of a touch in window coordinates /// /// This function returns the current touch position /// relative to the given window, or desktop if NULL is passed. /// /// \param finger Finger index /// \param relativeTo Reference window /// /// \return Current position of \a finger, or undefined if it's not down /// //////////////////////////////////////////////////////////// CSFML_WINDOW_API sfVector2i sfTouch_getPosition(unsigned int finger, const sfWindow* relativeTo); #endif // SFML_TOUCH_H