#include #include #include TEST_CASE("[Window] sfKeyboard") { SECTION("sfKeyCode") { STATIC_CHECK(sfKeyUnknown == static_cast(sf::Keyboard::Key::Unknown)); STATIC_CHECK(sfKeyA == static_cast(sf::Keyboard::Key::A)); STATIC_CHECK(sfKeyB == static_cast(sf::Keyboard::Key::B)); STATIC_CHECK(sfKeyC == static_cast(sf::Keyboard::Key::C)); STATIC_CHECK(sfKeyD == static_cast(sf::Keyboard::Key::D)); STATIC_CHECK(sfKeyPause == static_cast(sf::Keyboard::Key::Pause)); STATIC_CHECK(sfKeyCount == sf::Keyboard::KeyCount); } SECTION("sfScancode") { STATIC_CHECK(sfScanUnknown == static_cast(sf::Keyboard::Scan::Unknown)); STATIC_CHECK(sfScanA == static_cast(sf::Keyboard::Scan::A)); STATIC_CHECK(sfScanB == static_cast(sf::Keyboard::Scan::B)); STATIC_CHECK(sfScanC == static_cast(sf::Keyboard::Scan::C)); STATIC_CHECK(sfScanD == static_cast(sf::Keyboard::Scan::D)); STATIC_CHECK(sfScancodeCount == sf::Keyboard::ScancodeCount); } }