//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include //////////////////////////////////////////////////////////// sfBool sfKeyboard_isKeyPressed(sfKeyCode key) { return sf::Keyboard::isKeyPressed(static_cast(key)); } //////////////////////////////////////////////////////////// sfBool sfKeyboard_isScancodePressed(sfScancode code) { return sf::Keyboard::isKeyPressed(static_cast(code)); } //////////////////////////////////////////////////////////// sfKeyCode sfKeyboard_localize(sfScancode code) { return static_cast(sf::Keyboard::localize(static_cast(code))); } //////////////////////////////////////////////////////////// sfScancode sfKeyboard_delocalize(sfKeyCode key) { return static_cast(sf::Keyboard::delocalize(static_cast(key))); } //////////////////////////////////////////////////////////// const char* sfKeyboard_getDescription(sfScancode code) { return strdup(sf::Keyboard::getDescription(static_cast(code)).toAnsiString().c_str()); } //////////////////////////////////////////////////////////// void sfKeyboard_setVirtualKeyboardVisible(sfBool visible) { sf::Keyboard::setVirtualKeyboardVisible(visible == sfTrue); }