//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include //////////////////////////////////////////////////////////// sfCircleShape* sfCircleShape_create(void) { sfCircleShape* shape = new sfCircleShape; shape->Texture = NULL; return shape; } //////////////////////////////////////////////////////////// sfCircleShape* sfCircleShape_copy(const sfCircleShape* shape) { CSFML_CHECK_RETURN(shape, NULL); return new sfCircleShape(*shape); } //////////////////////////////////////////////////////////// void sfCircleShape_destroy(sfCircleShape* shape) { delete shape; } //////////////////////////////////////////////////////////// void sfCircleShape_setPosition(sfCircleShape* shape, sfVector2f position) { CSFML_CALL(shape, setPosition(position.x, position.y)); } //////////////////////////////////////////////////////////// void sfCircleShape_setRotation(sfCircleShape* shape, float angle) { CSFML_CALL(shape, setRotation(angle)); } //////////////////////////////////////////////////////////// void sfCircleShape_setScale(sfCircleShape* shape, sfVector2f scale) { CSFML_CALL(shape, setScale(scale.x, scale.y)); } //////////////////////////////////////////////////////////// void sfCircleShape_setOrigin(sfCircleShape* shape, sfVector2f origin) { CSFML_CALL(shape, setOrigin(origin.x, origin.y)); } //////////////////////////////////////////////////////////// sfVector2f sfCircleShape_getPosition(const sfCircleShape* shape) { sfVector2f position = {0, 0}; CSFML_CHECK_RETURN(shape, position); sf::Vector2f sfmlPos = shape->This.getPosition(); position.x = sfmlPos.x; position.y = sfmlPos.y; return position; } //////////////////////////////////////////////////////////// float sfCircleShape_getRotation(const sfCircleShape* shape) { CSFML_CALL_RETURN(shape, getRotation(), 0.f); } //////////////////////////////////////////////////////////// sfVector2f sfCircleShape_getScale(const sfCircleShape* shape) { sfVector2f scale = {0, 0}; CSFML_CHECK_RETURN(shape, scale); sf::Vector2f sfmlScale = shape->This.getScale(); scale.x = sfmlScale.x; scale.y = sfmlScale.y; return scale; } //////////////////////////////////////////////////////////// sfVector2f sfCircleShape_getOrigin(const sfCircleShape* shape) { sfVector2f origin = {0, 0}; CSFML_CHECK_RETURN(shape, origin); sf::Vector2f sfmlOrigin = shape->This.getOrigin(); origin.x = sfmlOrigin.x; origin.y = sfmlOrigin.y; return origin; } //////////////////////////////////////////////////////////// void sfCircleShape_move(sfCircleShape* shape, sfVector2f offset) { CSFML_CALL(shape, move(offset.x, offset.y)); } //////////////////////////////////////////////////////////// void sfCircleShape_rotate(sfCircleShape* shape, float angle) { CSFML_CALL(shape, rotate(angle)); } //////////////////////////////////////////////////////////// void sfCircleShape_scale(sfCircleShape* shape, sfVector2f factors) { CSFML_CALL(shape, scale(factors.x, factors.y)); } //////////////////////////////////////////////////////////// sfTransform sfCircleShape_getTransform(const sfCircleShape* shape) { CSFML_CHECK_RETURN(shape, sfTransform_Identity); shape->Transform = convertTransform(shape->This.getTransform()); return shape->Transform; } //////////////////////////////////////////////////////////// sfTransform sfCircleShape_getInverseTransform(const sfCircleShape* shape) { CSFML_CHECK_RETURN(shape, sfTransform_Identity); shape->InverseTransform = convertTransform(shape->This.getInverseTransform()); return shape->InverseTransform; } //////////////////////////////////////////////////////////// void sfCircleShape_setTexture(sfCircleShape* shape, const sfTexture* texture, sfBool resetRect) { CSFML_CALL(shape, setTexture(texture ? texture->This : NULL, resetRect == sfTrue)); shape->Texture = texture; } //////////////////////////////////////////////////////////// void sfCircleShape_setTextureRect(sfCircleShape* shape, sfIntRect rect) { CSFML_CALL(shape, setTextureRect(sf::IntRect(rect.left, rect.top, rect.width, rect.height))); } //////////////////////////////////////////////////////////// void sfCircleShape_setFillColor(sfCircleShape* shape, sfColor color) { CSFML_CALL(shape, setFillColor(sf::Color(color.r, color.g, color.b, color.a))); } //////////////////////////////////////////////////////////// void sfCircleShape_setOutlineColor(sfCircleShape* shape, sfColor color) { CSFML_CALL(shape, setOutlineColor(sf::Color(color.r, color.g, color.b, color.a))); } //////////////////////////////////////////////////////////// void sfCircleShape_setOutlineThickness(sfCircleShape* shape, float thickness) { CSFML_CALL(shape, setOutlineThickness(thickness)); } //////////////////////////////////////////////////////////// const sfTexture* sfCircleShape_getTexture(const sfCircleShape* shape) { CSFML_CHECK_RETURN(shape, NULL); return shape->Texture; } //////////////////////////////////////////////////////////// sfIntRect sfCircleShape_getTextureRect(const sfCircleShape* shape) { sfIntRect rect = {0, 0, 0, 0}; CSFML_CHECK_RETURN(shape, rect); sf::IntRect sfmlRect = shape->This.getTextureRect(); rect.left = sfmlRect.left; rect.top = sfmlRect.top; rect.width = sfmlRect.width; rect.height = sfmlRect.height; return rect; } //////////////////////////////////////////////////////////// sfColor sfCircleShape_getFillColor(const sfCircleShape* shape) { sfColor color = {0, 0, 0, 0}; CSFML_CHECK_RETURN(shape, color); sf::Color sfmlColor = shape->This.getFillColor(); color.r = sfmlColor.r; color.g = sfmlColor.g; color.b = sfmlColor.b; color.a = sfmlColor.a; return color; } //////////////////////////////////////////////////////////// sfColor sfCircleShape_getOutlineColor(const sfCircleShape* shape) { sfColor color = {0, 0, 0, 0}; CSFML_CHECK_RETURN(shape, color); sf::Color sfmlColor = shape->This.getOutlineColor(); color.r = sfmlColor.r; color.g = sfmlColor.g; color.b = sfmlColor.b; color.a = sfmlColor.a; return color; } //////////////////////////////////////////////////////////// float sfCircleShape_getOutlineThickness(const sfCircleShape* shape) { CSFML_CALL_RETURN(shape, getOutlineThickness(), 0.f); } //////////////////////////////////////////////////////////// size_t sfCircleShape_getPointCount(const sfCircleShape* shape) { CSFML_CALL_RETURN(shape, getPointCount(), 0); } //////////////////////////////////////////////////////////// sfVector2f sfCircleShape_getPoint(const sfCircleShape* shape, size_t index) { sfVector2f point = {0, 0}; CSFML_CHECK_RETURN(shape, point); sf::Vector2f sfmlPoint = shape->This.getPoint(index); point.x = sfmlPoint.x; point.y = sfmlPoint.y; return point; } //////////////////////////////////////////////////////////// void sfCircleShape_setRadius(sfCircleShape* shape, float radius) { CSFML_CALL(shape, setRadius(radius)); } //////////////////////////////////////////////////////////// float sfCircleShape_getRadius(const sfCircleShape* shape) { CSFML_CALL_RETURN(shape, getRadius(), 0.f); } //////////////////////////////////////////////////////////// void sfCircleShape_setPointCount(sfCircleShape* shape, size_t count) { CSFML_CALL(shape, setPointCount(count)); } //////////////////////////////////////////////////////////// sfFloatRect sfCircleShape_getLocalBounds(const sfCircleShape* shape) { sfFloatRect rect = {0, 0, 0, 0}; CSFML_CHECK_RETURN(shape, rect); sf::FloatRect sfmlRect = shape->This.getLocalBounds(); rect.left = sfmlRect.left; rect.top = sfmlRect.top; rect.width = sfmlRect.width; rect.height = sfmlRect.height; return rect; } //////////////////////////////////////////////////////////// sfFloatRect sfCircleShape_getGlobalBounds(const sfCircleShape* shape) { sfFloatRect rect = {0, 0, 0, 0}; CSFML_CHECK_RETURN(shape, rect); sf::FloatRect sfmlRect = shape->This.getGlobalBounds(); rect.left = sfmlRect.left; rect.top = sfmlRect.top; rect.width = sfmlRect.width; rect.height = sfmlRect.height; return rect; }