//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include //////////////////////////////////////////////////////////// sfConvexShape* sfConvexShape_Create(void) { return new sfConvexShape; } //////////////////////////////////////////////////////////// sfConvexShape* sfConvexShape_Copy(sfConvexShape* shape) { CSFML_CHECK_RETURN(shape, NULL); return new sfConvexShape(*shape); } //////////////////////////////////////////////////////////// void sfConvexShape_Destroy(sfConvexShape* shape) { delete shape; } //////////////////////////////////////////////////////////// void sfConvexShape_SetPosition(sfConvexShape* shape, float x, float y) { CSFML_CALL(shape, SetPosition(x, y)); } //////////////////////////////////////////////////////////// void sfConvexShape_SetRotation(sfConvexShape* shape, float angle) { CSFML_CALL(shape, SetRotation(angle)); } //////////////////////////////////////////////////////////// void sfConvexShape_SetScale(sfConvexShape* shape, float factorX, float factorY) { CSFML_CALL(shape, SetScale(factorX, factorY)); } //////////////////////////////////////////////////////////// void sfConvexShape_SetOrigin(sfConvexShape* shape, float x, float y) { CSFML_CALL(shape, SetOrigin(x, y)); } //////////////////////////////////////////////////////////// void sfConvexShape_GetPosition(const sfConvexShape* shape, float* x, float* y) { CSFML_CHECK(shape); sf::Vector2f point = shape->This.GetPosition(); if (x) *x = point.x; if (y) *y = point.y; } //////////////////////////////////////////////////////////// float sfConvexShape_GetRotation(const sfConvexShape* shape) { CSFML_CALL_RETURN(shape, GetRotation(), 0.f); } //////////////////////////////////////////////////////////// void sfConvexShape_GetScale(const sfConvexShape* shape, float* x, float* y) { CSFML_CHECK(shape); sf::Vector2f point = shape->This.GetScale(); if (x) *x = point.x; if (y) *y = point.y; } //////////////////////////////////////////////////////////// void sfConvexShape_GetOrigin(const sfConvexShape* shape, float* x, float* y) { CSFML_CHECK(shape); sf::Vector2f point = shape->This.GetOrigin(); if (x) *x = point.x; if (y) *y = point.y; } //////////////////////////////////////////////////////////// void sfConvexShape_Move(sfConvexShape* shape, float offsetX, float offsetY) { CSFML_CALL(shape, Move(offsetX, offsetY)); } //////////////////////////////////////////////////////////// void sfConvexShape_Rotate(sfConvexShape* shape, float angle) { CSFML_CALL(shape, Rotate(angle)); } //////////////////////////////////////////////////////////// void sfConvexShape_Scale(sfConvexShape* shape, float factorX, float factorY) { CSFML_CALL(shape, Scale(factorX, factorY)); } //////////////////////////////////////////////////////////// const sfTransform* sfConvexShape_GetTransform(const sfConvexShape* shape) { CSFML_CHECK_RETURN(shape, NULL); shape->Transform.This = shape->This.GetTransform(); return &shape->Transform; } //////////////////////////////////////////////////////////// const sfTransform* sfConvexShape_GetInverseTransform(const sfConvexShape* shape) { CSFML_CHECK_RETURN(shape, NULL); shape->InverseTransform.This = shape->This.GetInverseTransform(); return &shape->InverseTransform; } //////////////////////////////////////////////////////////// void sfConvexShape_SetTexture(sfConvexShape* shape, const sfTexture* texture, sfBool resetRect) { CSFML_CALL(shape, SetTexture(texture ? texture->This : NULL, resetRect == sfTrue)) shape->Texture = texture; } //////////////////////////////////////////////////////////// void sfConvexShape_SetTextureRect(sfConvexShape* shape, sfIntRect rect) { CSFML_CALL(shape, SetTextureRect(sf::IntRect(rect.Left, rect.Top, rect.Width, rect.Height))) } //////////////////////////////////////////////////////////// void sfConvexShape_SetFillColor(sfConvexShape* shape, sfColor color) { CSFML_CALL(shape, SetFillColor(sf::Color(color.r, color.g, color.b, color.a))); } //////////////////////////////////////////////////////////// void sfConvexShape_SetOutlineColor(sfConvexShape* shape, sfColor color) { CSFML_CALL(shape, SetOutlineColor(sf::Color(color.r, color.g, color.b, color.a))); } //////////////////////////////////////////////////////////// void sfConvexShape_SetOutlineThickness(sfConvexShape* shape, float thickness) { CSFML_CALL(shape, SetOutlineThickness(thickness)); } //////////////////////////////////////////////////////////// const sfTexture* sfConvexShape_GetTexture(const sfConvexShape* shape) { CSFML_CHECK_RETURN(shape, NULL) return shape->Texture; } //////////////////////////////////////////////////////////// sfIntRect sfConvexShape_GetTextureRect(const sfConvexShape* shape) { sfIntRect rect = {0, 0, 0, 0}; CSFML_CHECK_RETURN(sprite, rect) sf::IntRect sfmlRect = shape->This.GetTextureRect(); rect.Left = sfmlRect.Left; rect.Top = sfmlRect.Top; rect.Width = sfmlRect.Width; rect.Height = sfmlRect.Height; return rect; } //////////////////////////////////////////////////////////// sfColor sfConvexShape_GetFillColor(const sfConvexShape* shape) { sfColor color = {0, 0, 0, 0}; CSFML_CHECK_RETURN(shape, color); sf::Color sfmlColor = shape->This.GetFillColor(); color.r = sfmlColor.r; color.g = sfmlColor.g; color.b = sfmlColor.b; color.a = sfmlColor.a; return color; } //////////////////////////////////////////////////////////// sfColor sfConvexShape_GetOutlineColor(const sfConvexShape* shape) { sfColor color = {0, 0, 0, 0}; CSFML_CHECK_RETURN(shape, color); sf::Color sfmlColor = shape->This.GetOutlineColor(); color.r = sfmlColor.r; color.g = sfmlColor.g; color.b = sfmlColor.b; color.a = sfmlColor.a; return color; } //////////////////////////////////////////////////////////// float sfConvexShape_GetOutlineThickness(const sfConvexShape* shape) { CSFML_CALL_RETURN(shape, GetOutlineThickness(), 0.f); } //////////////////////////////////////////////////////////// unsigned int sfConvexShape_GetPointCount(const sfConvexShape* shape) { CSFML_CALL_RETURN(shape, GetPointCount(), 0); } //////////////////////////////////////////////////////////// void sfConvexShape_GetPoint(const sfConvexShape* shape, unsigned int index, float* x, float* y) { CSFML_CHECK(shape); sf::Vector2f point = shape->This.GetPoint(index); if (x) *x = point.x; if (y) *y = point.y; } //////////////////////////////////////////////////////////// void sfConvexShape_SetPointCount(sfConvexShape* shape, unsigned int count) { CSFML_CALL(shape, SetPointCount(count)); } //////////////////////////////////////////////////////////// void sfConvexShape_SetPoint(sfConvexShape* shape, unsigned int index, float x, float y) { CSFML_CALL(shape, SetPoint(index, sf::Vector2f(x, y))); }