//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include //////////////////////////////////////////////////////////// sfColor sfBlack = sfColor_FromRGB( 0, 0, 0); sfColor sfWhite = sfColor_FromRGB(255, 255, 255); sfColor sfRed = sfColor_FromRGB(255, 0, 0); sfColor sfGreen = sfColor_FromRGB( 0, 255, 0); sfColor sfBlue = sfColor_FromRGB( 0, 0, 255); sfColor sfYellow = sfColor_FromRGB(255, 255, 0); sfColor sfMagenta = sfColor_FromRGB(255, 0, 255); sfColor sfCyan = sfColor_FromRGB( 0, 255, 255); sfColor sfTransparent = sfColor_FromRGBA( 0, 0, 0, 0); //////////////////////////////////////////////////////////// sfColor sfColor_FromRGB(sfUint8 red, sfUint8 green, sfUint8 blue) { return sfColor_FromRGBA(red, green, blue, 255); } //////////////////////////////////////////////////////////// sfColor sfColor_FromRGBA(sfUint8 red, sfUint8 green, sfUint8 blue, sfUint8 alpha) { sfColor color; color.r = red; color.g = green; color.b = blue; color.a = alpha; return color; } //////////////////////////////////////////////////////////// sfColor sfColor_Add(sfColor color1, sfColor color2) { int red = std::min(color1.r + color2.r, 255); int green = std::min(color1.g + color2.g, 255); int blue = std::min(color1.b + color2.b, 255); int alpha = std::min(color1.a + color2.a, 255); return sfColor_FromRGBA(static_cast(red), static_cast(green), static_cast(blue), static_cast(alpha)); } //////////////////////////////////////////////////////////// sfColor sfColor_Modulate(sfColor color1, sfColor color2) { int red = color1.r * color2.r / 255; int green = color1.g * color2.g / 255; int blue = color1.b * color2.b / 255; int alpha = color1.a * color2.a / 255; return sfColor_FromRGBA(static_cast(red), static_cast(green), static_cast(blue), static_cast(alpha)); }