//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_RENDERIMAGE_H #define SFML_RENDERIMAGE_H //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include //////////////////////////////////////////////////////////// /// Construct a new renderimage /// /// \param width : Width of the renderimage /// \param height : Height of the renderimage /// \param depthBuffer : Do you want a depth-buffer attached? (useful only if you're doing 3D OpenGL on the renderimage) /// //////////////////////////////////////////////////////////// CSFML_API sfRenderImage* sfRenderImage_Create(unsigned int width, unsigned int height, sfBool depthBuffer); //////////////////////////////////////////////////////////// /// Destroy an existing renderimage /// /// \param renderImage : renderimage to destroy /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderImage_Destroy(sfRenderImage* renderImage); //////////////////////////////////////////////////////////// /// Get the width of the rendering region of a renderimage /// /// \param renderImage : Renderimage object /// /// \return Width in pixels /// //////////////////////////////////////////////////////////// CSFML_API unsigned int sfRenderImage_GetWidth(const sfRenderImage* renderImage); //////////////////////////////////////////////////////////// /// Get the height of the rendering region of a renderimage /// /// \param renderImage : Renderimage object /// /// \return Height in pixels /// //////////////////////////////////////////////////////////// CSFML_API unsigned int sfRenderImage_GetHeight(const sfRenderImage* renderImage); //////////////////////////////////////////////////////////// /// Activate or deactivate a renderimage as the current target for rendering /// /// \param renderImage : Renderimage object /// \param active : sfTrue to activate, sfFalse to deactivate /// /// \return True if operation was successful, false otherwise /// //////////////////////////////////////////////////////////// CSFML_API sfBool sfRenderImage_SetActive(sfRenderImage* renderImage, sfBool active); //////////////////////////////////////////////////////////// /// Save the current OpenGL render states and matrices /// /// \param renderWindow : Renderwindow object /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderImage_SaveGLStates(sfRenderImage* renderImage); //////////////////////////////////////////////////////////// /// Restore the previously saved OpenGL render states and matrices /// /// \param renderWindow : Renderwindow object /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderImage_RestoreGLStates(sfRenderImage* renderImage); //////////////////////////////////////////////////////////// /// Update the contents of the target image /// /// \param renderImage : Renderimage object /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderImage_Display(sfRenderImage* renderImage); //////////////////////////////////////////////////////////// /// Draw something on a renderimage /// /// \param renderImage : Renderimage to draw in /// \param sprite / text / shape : Object to draw /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderImage_DrawSprite(sfRenderImage* renderImage, const sfSprite* sprite); CSFML_API void sfRenderImage_DrawShape (sfRenderImage* renderImage, const sfShape* shape); CSFML_API void sfRenderImage_DrawText (sfRenderImage* renderImage, const sfText* text); //////////////////////////////////////////////////////////// /// Draw something on a renderimage with a shader /// /// \param renderImage : Renderimage to draw in /// \param sprite / text / shape : Object to draw /// \param shader : Shader to use /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderImage_DrawSpriteWithShader(sfRenderImage* renderImage, const sfSprite* sprite, const sfShader* shader); CSFML_API void sfRenderImage_DrawShapeWithShader (sfRenderImage* renderImage, const sfShape* shape, const sfShader* shader); CSFML_API void sfRenderImage_DrawTextWithShader (sfRenderImage* renderImage, const sfText* text, const sfShader* shader); //////////////////////////////////////////////////////////// /// Clear the renderimage with the given color /// /// \param renderImage : Renderimage to modify /// \param color : Fill color /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderImage_Clear(sfRenderImage* renderImage, sfColor color); //////////////////////////////////////////////////////////// /// Change the current active view of a renderimage /// /// \param renderImage : Renderimage to modify /// \param view : Pointer to the new view /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderImage_SetView(sfRenderImage* renderImage, const sfView* view); //////////////////////////////////////////////////////////// /// Get the current active view of a renderimage /// /// \param renderImage : Renderimage /// /// \return Current active view /// //////////////////////////////////////////////////////////// CSFML_API const sfView* sfRenderImage_GetView(const sfRenderImage* renderImage); //////////////////////////////////////////////////////////// /// Get the default view of a renderimage /// /// \param renderImage : Renderimage /// /// \return Default view of the renderimage /// //////////////////////////////////////////////////////////// CSFML_API const sfView* sfRenderImage_GetDefaultView(const sfRenderImage* renderImage); //////////////////////////////////////////////////////////// /// Get the viewport of a view applied to this target /// /// \param renderImage : Renderimage object /// \param view : Target view /// /// \return Viewport rectangle, expressed in pixels in the current target /// //////////////////////////////////////////////////////////// CSFML_API sfIntRect sfRenderImage_GetViewport(const sfRenderImage* renderImage, const sfView* view); //////////////////////////////////////////////////////////// /// Convert a point in image coordinates into view coordinates /// /// \param renderImage : Renderimage object /// \param windowX : X coordinate of the point to convert, relative to the image /// \param windowY : Y coordinate of the point to convert, relative to the image /// \param viewX : Pointer to fill with the X coordinate of the converted point /// \param viewY : Pointer to fill with the Y coordinate of the converted point /// \param targetView : Target view to convert the point to (pass NULL to use the current view) /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderImage_ConvertCoords(const sfRenderImage* renderImage, unsigned int windowX, unsigned int windowY, float* viewX, float* viewY, const sfView* targetView); //////////////////////////////////////////////////////////// /// Get the target image /// /// \param renderImage : Renderimage object /// /// \return Pointer to the target image /// //////////////////////////////////////////////////////////// CSFML_API const sfImage* sfRenderImage_GetImage(const sfRenderImage* renderImage); #endif // SFML_RENDERIMAGE_H