//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include //////////////////////////////////////////////////////////// sfView* sfView_create(void) { return new sfView; } //////////////////////////////////////////////////////////// sfView* sfView_createFromRect(sfFloatRect rectangle) { sfView* view = new sfView; sfView_reset(view, rectangle); return view; } //////////////////////////////////////////////////////////// sfView* sfView_copy(const sfView* view) { CSFML_CHECK_RETURN(view, NULL); return new sfView(*view); } //////////////////////////////////////////////////////////// void sfView_destroy(sfView* view) { delete view; } //////////////////////////////////////////////////////////// void sfView_setCenter(sfView* view, sfVector2f center) { CSFML_CALL(view, setCenter(center.x, center.y)); } //////////////////////////////////////////////////////////// void sfView_setSize(sfView* view, sfVector2f size) { CSFML_CALL(view, setSize(size.x, size.y)); } //////////////////////////////////////////////////////////// void sfView_setRotation(sfView* view, float angle) { CSFML_CALL(view, setRotation(angle)); } //////////////////////////////////////////////////////////// void sfView_setViewport(sfView* view, sfFloatRect viewport) { CSFML_CALL(view, setViewport(sf::FloatRect(viewport.left, viewport.top, viewport.width, viewport.height))); } //////////////////////////////////////////////////////////// void sfView_reset(sfView* view, sfFloatRect rectangle) { CSFML_CALL(view, reset(sf::FloatRect(rectangle.left, rectangle.top, rectangle.width, rectangle.height))); } //////////////////////////////////////////////////////////// sfVector2f sfView_getCenter(const sfView* view) { sfVector2f center = {0, 0}; CSFML_CHECK_RETURN(view, center); sf::Vector2f sfmlCenter = view->This.getCenter(); center.x = sfmlCenter.x; center.y = sfmlCenter.y; return center; } //////////////////////////////////////////////////////////// sfVector2f sfView_getSize(const sfView* view) { sfVector2f size = {0, 0}; CSFML_CHECK_RETURN(view, size); sf::Vector2f sfmlSize = view->This.getSize(); size.x = sfmlSize.x; size.y = sfmlSize.y; return size; } //////////////////////////////////////////////////////////// float sfView_getRotation(const sfView* view) { CSFML_CALL_RETURN(view, getRotation(), 0.f); } //////////////////////////////////////////////////////////// sfFloatRect sfView_getViewport(const sfView* view) { sfFloatRect rect = {0, 0, 0, 0}; CSFML_CHECK_RETURN(view, rect); sf::FloatRect SFMLRect = view->This.getViewport(); rect.left = SFMLRect.left; rect.top = SFMLRect.top; rect.width = SFMLRect.width; rect.height = SFMLRect.height; return rect; } //////////////////////////////////////////////////////////// void sfView_move(sfView* view, sfVector2f offset) { CSFML_CALL(view, move(offset.x, offset.y)); } //////////////////////////////////////////////////////////// void sfView_rotate(sfView* view, float angle) { CSFML_CALL(view, rotate(angle)); } //////////////////////////////////////////////////////////// void sfView_zoom(sfView* view, float factor) { CSFML_CALL(view, zoom(factor)); }