//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_COLOR_H #define SFML_COLOR_H //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include //////////////////////////////////////////////////////////// /// sfColor is an utility class for manipulating colors //////////////////////////////////////////////////////////// typedef struct { sfUint8 r; sfUint8 g; sfUint8 b; sfUint8 a; } sfColor; //////////////////////////////////////////////////////////// /// Define some common colors //////////////////////////////////////////////////////////// CSFML_API sfColor sfBlack; CSFML_API sfColor sfWhite; CSFML_API sfColor sfRed; CSFML_API sfColor sfGreen; CSFML_API sfColor sfBlue; CSFML_API sfColor sfYellow; CSFML_API sfColor sfMagenta; CSFML_API sfColor sfCyan; //////////////////////////////////////////////////////////// /// Construct a color from its 3 RGB components /// /// \param red : Red component (0 .. 255) /// \param green : Green component (0 .. 255) /// \param blue : Blue component (0 .. 255) /// /// \return sfColor constructed from the components /// //////////////////////////////////////////////////////////// CSFML_API sfColor sfColor_FromRGB(sfUint8 red, sfUint8 green, sfUint8 blue); //////////////////////////////////////////////////////////// /// Construct a color from its 4 RGBA components /// /// \param red : Red component (0 .. 255) /// \param green : Green component (0 .. 255) /// \param blue : Blue component (0 .. 255) /// \param alpha : Alpha component (0 .. 255) /// /// \return sfColor constructed from the components /// //////////////////////////////////////////////////////////// CSFML_API sfColor sfColor_FromRGBA(sfUint8 red, sfUint8 green, sfUint8 blue, sfUint8 alpha); //////////////////////////////////////////////////////////// /// Add two colors /// /// \param color1 : First color /// \param color2 : Second color /// /// \return Component-wise saturated addition of the two colors /// //////////////////////////////////////////////////////////// CSFML_API sfColor sfColor_Add(sfColor color1, sfColor color2); //////////////////////////////////////////////////////////// /// Modulate two colors /// /// \param color1 : First color /// \param color2 : Second color /// /// \return Component-wise multiplication of the two colors /// //////////////////////////////////////////////////////////// CSFML_API sfColor sfColor_Modulate(sfColor color1, sfColor color2); #endif // SFML_COLOR_H