//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include //////////////////////////////////////////////////////////// sfContext* sfContext_create(void) { return new sfContext; } //////////////////////////////////////////////////////////// void sfContext_destroy(sfContext* context) { delete context; } //////////////////////////////////////////////////////////// sfBool sfContext_setActive(sfContext* context, sfBool active) { CSFML_CALL_RETURN(context, setActive(active == sfTrue), false) } //////////////////////////////////////////////////////////// sfContextSettings sfContext_getSettings(const sfContext* context) { sfContextSettings settings = priv::sfContextSettings_null(); CSFML_CHECK_RETURN(context, settings); const sf::ContextSettings& params = context->This.getSettings(); priv::sfContextSettings_readFromCpp(params, settings); return settings; } //////////////////////////////////////////////////////////// sfUint64 sfContext_getActiveContextId() { return sf::Context::getActiveContextId(); }