//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include //////////////////////////////////////////////////////////// sfBool sfMouse_isButtonPressed(sfMouseButton button) { return sf::Mouse::isButtonPressed(static_cast(button)) ? sfTrue : sfFalse; } //////////////////////////////////////////////////////////// sfVector2i sfMouse_getPosition(const sfWindow* relativeTo) { sf::Vector2i sfmlPos; if (relativeTo) sfmlPos = sf::Mouse::getPosition(relativeTo->This); else sfmlPos = sf::Mouse::getPosition(); sfVector2i position = {sfmlPos.x, sfmlPos.y}; return position; } //////////////////////////////////////////////////////////// void sfMouse_setPosition(sfVector2i position, const sfWindow* relativeTo) { if (relativeTo) sf::Mouse::setPosition(sf::Vector2i(position.x, position.y), relativeTo->This); else sf::Mouse::setPosition(sf::Vector2i(position.x, position.y)); } //////////////////////////////////////////////////////////// sfVector2i sfMouse_getPositionWindowBase(const sfWindowBase* relativeTo) { sf::Vector2i sfmlPos; if (relativeTo) sfmlPos = sf::Mouse::getPosition(relativeTo->This); else sfmlPos = sf::Mouse::getPosition(); sfVector2i position = { sfmlPos.x, sfmlPos.y }; return position; } //////////////////////////////////////////////////////////// void sfMouse_setPositionWindowBase(sfVector2i position, const sfWindowBase* relativeTo) { if (relativeTo) sf::Mouse::setPosition(sf::Vector2i(position.x, position.y), relativeTo->This); else sf::Mouse::setPosition(sf::Vector2i(position.x, position.y)); }