//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include //////////////////////////////////////////////////////////// sfRectangleShape* sfRectangleShape_create(void) { return new sfRectangleShape; } //////////////////////////////////////////////////////////// sfRectangleShape* sfRectangleShape_copy(sfRectangleShape* shape) { CSFML_CHECK_RETURN(shape, NULL); return new sfRectangleShape(*shape); } //////////////////////////////////////////////////////////// void sfRectangleShape_destroy(sfRectangleShape* shape) { delete shape; } //////////////////////////////////////////////////////////// void sfRectangleShape_setPosition(sfRectangleShape* shape, sfVector2f position) { CSFML_CALL(shape, setPosition(position.x, position.y)); } //////////////////////////////////////////////////////////// void sfRectangleShape_setRotation(sfRectangleShape* shape, float angle) { CSFML_CALL(shape, setRotation(angle)); } //////////////////////////////////////////////////////////// void sfRectangleShape_setScale(sfRectangleShape* shape, sfVector2f scale) { CSFML_CALL(shape, setScale(scale.x, scale.y)); } //////////////////////////////////////////////////////////// void sfRectangleShape_setOrigin(sfRectangleShape* shape, sfVector2f origin) { CSFML_CALL(shape, setOrigin(origin.x, origin.y)); } //////////////////////////////////////////////////////////// sfVector2f sfRectangleShape_getPosition(const sfRectangleShape* shape) { sfVector2f position = {0, 0}; CSFML_CHECK_RETURN(shape, position); sf::Vector2f sfmlPos = shape->This.getPosition(); position.x = sfmlPos.x; position.y = sfmlPos.y; return position; } //////////////////////////////////////////////////////////// float sfRectangleShape_getRotation(const sfRectangleShape* shape) { CSFML_CALL_RETURN(shape, getRotation(), 0.f); } //////////////////////////////////////////////////////////// sfVector2f sfRectangleShape_getScale(const sfRectangleShape* shape) { sfVector2f scale = {0, 0}; CSFML_CHECK_RETURN(shape, scale); sf::Vector2f sfmlScale = shape->This.getScale(); scale.x = sfmlScale.x; scale.y = sfmlScale.y; return scale; } //////////////////////////////////////////////////////////// sfVector2f sfRectangleShape_getOrigin(const sfRectangleShape* shape) { sfVector2f origin = {0, 0}; CSFML_CHECK_RETURN(shape, origin); sf::Vector2f sfmlOrigin = shape->This.getOrigin(); origin.x = sfmlOrigin.x; origin.y = sfmlOrigin.y; return origin; } //////////////////////////////////////////////////////////// void sfRectangleShape_move(sfRectangleShape* shape, sfVector2f offset) { CSFML_CALL(shape, move(offset.x, offset.y)); } //////////////////////////////////////////////////////////// void sfRectangleShape_rotate(sfRectangleShape* shape, float angle) { CSFML_CALL(shape, rotate(angle)); } //////////////////////////////////////////////////////////// void sfRectangleShape_scale(sfRectangleShape* shape, sfVector2f factors) { CSFML_CALL(shape, scale(factors.x, factors.y)); } //////////////////////////////////////////////////////////// const sfTransform* sfRectangleShape_getTransform(const sfRectangleShape* shape) { CSFML_CHECK_RETURN(shape, NULL); shape->Transform.This = shape->This.getTransform(); return &shape->Transform; } //////////////////////////////////////////////////////////// const sfTransform* sfRectangleShape_getInverseTransform(const sfRectangleShape* shape) { CSFML_CHECK_RETURN(shape, NULL); shape->InverseTransform.This = shape->This.getInverseTransform(); return &shape->InverseTransform; } //////////////////////////////////////////////////////////// void sfRectangleShape_setTexture(sfRectangleShape* shape, const sfTexture* texture, sfBool resetRect) { CSFML_CALL(shape, setTexture(texture ? texture->This : NULL, resetRect == sfTrue)); shape->Texture = texture; } //////////////////////////////////////////////////////////// void sfRectangleShape_setTextureRect(sfRectangleShape* shape, sfIntRect rect) { CSFML_CALL(shape, setTextureRect(sf::IntRect(rect.left, rect.top, rect.width, rect.height))); } //////////////////////////////////////////////////////////// void sfRectangleShape_setFillColor(sfRectangleShape* shape, sfColor color) { CSFML_CALL(shape, setFillColor(sf::Color(color.r, color.g, color.b, color.a))); } //////////////////////////////////////////////////////////// void sfRectangleShape_setOutlineColor(sfRectangleShape* shape, sfColor color) { CSFML_CALL(shape, setOutlineColor(sf::Color(color.r, color.g, color.b, color.a))); } //////////////////////////////////////////////////////////// void sfRectangleShape_setOutlineThickness(sfRectangleShape* shape, float thickness) { CSFML_CALL(shape, setOutlineThickness(thickness)); } //////////////////////////////////////////////////////////// const sfTexture* sfRectangleShape_getTexture(const sfRectangleShape* shape) { CSFML_CHECK_RETURN(shape, NULL); return shape->Texture; } //////////////////////////////////////////////////////////// sfIntRect sfRectangleShape_getTextureRect(const sfRectangleShape* shape) { sfIntRect rect = {0, 0, 0, 0}; CSFML_CHECK_RETURN(shape, rect); sf::IntRect sfmlRect = shape->This.getTextureRect(); rect.left = sfmlRect.left; rect.top = sfmlRect.top; rect.width = sfmlRect.width; rect.height = sfmlRect.height; return rect; } //////////////////////////////////////////////////////////// sfColor sfRectangleShape_getFillColor(const sfRectangleShape* shape) { sfColor color = {0, 0, 0, 0}; CSFML_CHECK_RETURN(shape, color); sf::Color sfmlColor = shape->This.getFillColor(); color.r = sfmlColor.r; color.g = sfmlColor.g; color.b = sfmlColor.b; color.a = sfmlColor.a; return color; } //////////////////////////////////////////////////////////// sfColor sfRectangleShape_getOutlineColor(const sfRectangleShape* shape) { sfColor color = {0, 0, 0, 0}; CSFML_CHECK_RETURN(shape, color); sf::Color sfmlColor = shape->This.getOutlineColor(); color.r = sfmlColor.r; color.g = sfmlColor.g; color.b = sfmlColor.b; color.a = sfmlColor.a; return color; } //////////////////////////////////////////////////////////// float sfRectangleShape_getOutlineThickness(const sfRectangleShape* shape) { CSFML_CALL_RETURN(shape, getOutlineThickness(), 0.f); } //////////////////////////////////////////////////////////// unsigned int sfRectangleShape_getPointCount(const sfRectangleShape* shape) { CSFML_CALL_RETURN(shape, getPointCount(), 0); } //////////////////////////////////////////////////////////// sfVector2f sfRectangleShape_getPoint(const sfRectangleShape* shape, unsigned int index) { sfVector2f point = {0, 0}; CSFML_CHECK_RETURN(shape, point); sf::Vector2f sfmlPoint = shape->This.getPoint(index); point.x = sfmlPoint.x; point.y = sfmlPoint.y; return point; } //////////////////////////////////////////////////////////// void sfRectangleShape_setSize(sfRectangleShape* shape, sfVector2f size) { CSFML_CALL(shape, setSize(sf::Vector2f(size.x, size.y))); } //////////////////////////////////////////////////////////// sfVector2f sfRectangleShape_getSize(const sfRectangleShape* shape) { sfVector2f size = {0, 0}; CSFML_CHECK_RETURN(shape, size); sf::Vector2f sfmlSize = shape->This.getSize(); size.x = sfmlSize.x; size.y = sfmlSize.y; return size; } //////////////////////////////////////////////////////////// sfFloatRect sfRectangleShape_getLocalBounds(const sfRectangleShape* shape) { sfFloatRect rect = {0, 0, 0, 0}; CSFML_CHECK_RETURN(shape, rect); sf::FloatRect sfmlRect = shape->This.getLocalBounds(); rect.left = sfmlRect.left; rect.top = sfmlRect.top; rect.width = sfmlRect.width; rect.height = sfmlRect.height; return rect; } //////////////////////////////////////////////////////////// sfFloatRect sfRectangleShape_getGlobalBounds(const sfRectangleShape* shape) { sfFloatRect rect = {0, 0, 0, 0}; CSFML_CHECK_RETURN(shape, rect); sf::FloatRect sfmlRect = shape->This.getGlobalBounds(); rect.left = sfmlRect.left; rect.top = sfmlRect.top; rect.width = sfmlRect.width; rect.height = sfmlRect.height; return rect; }