//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_RENDERTEXTURE_H #define SFML_RENDERTEXTURE_H //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include //////////////////////////////////////////////////////////// /// Construct a new rendertexture /// /// \param width : Width of the rendertexture /// \param height : Height of the rendertexture /// \param depthBuffer : Do you want a depth-buffer attached? (useful only if you're doing 3D OpenGL on the rendertexture) /// //////////////////////////////////////////////////////////// CSFML_API sfRenderTexture* sfRenderTexture_Create(unsigned int width, unsigned int height, sfBool depthBuffer); //////////////////////////////////////////////////////////// /// Destroy an existing rendertexture /// /// \param renderTexture : rendertexture to destroy /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderTexture_Destroy(sfRenderTexture* renderTexture); //////////////////////////////////////////////////////////// /// Get the width of the rendering region of a rendertexture /// /// \param renderTexture : Rendertexture object /// /// \return Width in pixels /// //////////////////////////////////////////////////////////// CSFML_API unsigned int sfRenderTexture_GetWidth(const sfRenderTexture* renderTexture); //////////////////////////////////////////////////////////// /// Get the height of the rendering region of a rendertexture /// /// \param renderTexture : Rendertexture object /// /// \return Height in pixels /// //////////////////////////////////////////////////////////// CSFML_API unsigned int sfRenderTexture_GetHeight(const sfRenderTexture* renderTexture); //////////////////////////////////////////////////////////// /// Activate or deactivate a rendertexture as the current target for rendering /// /// \param renderTexture : Rendertexture object /// \param active : sfTrue to activate, sfFalse to deactivate /// /// \return True if operation was successful, false otherwise /// //////////////////////////////////////////////////////////// CSFML_API sfBool sfRenderTexture_SetActive(sfRenderTexture* renderTexture, sfBool active); //////////////////////////////////////////////////////////// /// Save the current OpenGL render states and matrices /// /// \param renderWindow : Renderwindow object /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderTexture_SaveGLStates(sfRenderTexture* renderTexture); //////////////////////////////////////////////////////////// /// Restore the previously saved OpenGL render states and matrices /// /// \param renderWindow : Renderwindow object /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderTexture_RestoreGLStates(sfRenderTexture* renderTexture); //////////////////////////////////////////////////////////// /// Update the contents of the target texture /// /// \param renderTexture : Rendertexture object /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderTexture_Display(sfRenderTexture* renderTexture); //////////////////////////////////////////////////////////// /// Draw something on a rendertexture /// /// \param renderTexture : Rendertexture to draw in /// \param sprite / text / shape : Object to draw /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderTexture_DrawSprite(sfRenderTexture* renderTexture, const sfSprite* sprite); CSFML_API void sfRenderTexture_DrawShape (sfRenderTexture* renderTexture, const sfShape* shape); CSFML_API void sfRenderTexture_DrawText (sfRenderTexture* renderTexture, const sfText* text); //////////////////////////////////////////////////////////// /// Draw something on a rendertexture with a shader /// /// \param renderTexture : Rendertexture to draw in /// \param sprite / text / shape : Object to draw /// \param shader : Shader to use /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderTexture_DrawSpriteWithShader(sfRenderTexture* renderTexture, const sfSprite* sprite, const sfShader* shader); CSFML_API void sfRenderTexture_DrawShapeWithShader (sfRenderTexture* renderTexture, const sfShape* shape, const sfShader* shader); CSFML_API void sfRenderTexture_DrawTextWithShader (sfRenderTexture* renderTexture, const sfText* text, const sfShader* shader); //////////////////////////////////////////////////////////// /// Clear the rendertexture with the given color /// /// \param renderTexture : Rendertexture to modify /// \param color : Fill color /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderTexture_Clear(sfRenderTexture* renderTexture, sfColor color); //////////////////////////////////////////////////////////// /// Change the current active view of a rendertexture /// /// \param renderTexture : Rendertexture to modify /// \param view : Pointer to the new view /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderTexture_SetView(sfRenderTexture* renderTexture, const sfView* view); //////////////////////////////////////////////////////////// /// Get the current active view of a rendertexture /// /// \param renderTexture : Rendertexture /// /// \return Current active view /// //////////////////////////////////////////////////////////// CSFML_API const sfView* sfRenderTexture_GetView(const sfRenderTexture* renderTexture); //////////////////////////////////////////////////////////// /// Get the default view of a rendertexture /// /// \param renderTexture : Rendertexture /// /// \return Default view of the rendertexture /// //////////////////////////////////////////////////////////// CSFML_API const sfView* sfRenderTexture_GetDefaultView(const sfRenderTexture* renderTexture); //////////////////////////////////////////////////////////// /// Get the viewport of a view applied to this target /// /// \param renderTexture : Rendertexture object /// \param view : Target view /// /// \return Viewport rectangle, expressed in pixels in the current target /// //////////////////////////////////////////////////////////// CSFML_API sfIntRect sfRenderTexture_GetViewport(const sfRenderTexture* renderTexture, const sfView* view); //////////////////////////////////////////////////////////// /// Convert a point in texture coordinates into view coordinates /// /// \param renderTexture : Rendertexture object /// \param windowX : X coordinate of the point to convert, relative to the texture /// \param windowY : Y coordinate of the point to convert, relative to the texture /// \param viewX : Pointer to fill with the X coordinate of the converted point /// \param viewY : Pointer to fill with the Y coordinate of the converted point /// \param targetView : Target view to convert the point to (pass NULL to use the current view) /// //////////////////////////////////////////////////////////// CSFML_API void sfRenderTexture_ConvertCoords(const sfRenderTexture* renderTexture, unsigned int windowX, unsigned int windowY, float* viewX, float* viewY, const sfView* targetView); //////////////////////////////////////////////////////////// /// Get the target texture /// /// \param renderTexture : Render-texture object /// /// \return Pointer to the target texture /// //////////////////////////////////////////////////////////// CSFML_API const sfTexture* sfRenderTexture_GetTexture(const sfRenderTexture* renderTexture); #endif // SFML_RENDERTEXTURE_H