//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include //////////////////////////////////////////////////////////// const sfBlendMode sfBlendAlpha = { sfBlendFactorSrcAlpha, sfBlendFactorOneMinusSrcAlpha, sfBlendEquationAdd, sfBlendFactorOne, sfBlendFactorOneMinusSrcAlpha, sfBlendEquationAdd }; //////////////////////////////////////////////////////////// const sfBlendMode sfBlendAdd = { sfBlendFactorSrcAlpha, sfBlendFactorOne, sfBlendEquationAdd, sfBlendFactorOne, sfBlendFactorOne, sfBlendEquationAdd }; //////////////////////////////////////////////////////////// const sfBlendMode sfBlendMultiply = { sfBlendFactorDstColor, sfBlendFactorZero, sfBlendEquationAdd, sfBlendFactorDstColor, sfBlendFactorZero, sfBlendEquationAdd }; //////////////////////////////////////////////////////////// const sfBlendMode sfBlendMin = { sfBlendFactorOne, sfBlendFactorOne, sfBlendEquationMin, sfBlendFactorOne, sfBlendFactorOne, sfBlendEquationMin }; //////////////////////////////////////////////////////////// const sfBlendMode sfBlendMax = { sfBlendFactorOne, sfBlendFactorOne, sfBlendEquationMax, sfBlendFactorOne, sfBlendFactorOne, sfBlendEquationMax }; //////////////////////////////////////////////////////////// const sfBlendMode sfBlendNone = { sfBlendFactorOne, sfBlendFactorZero, sfBlendEquationAdd, sfBlendFactorOne, sfBlendFactorZero, sfBlendEquationAdd };