#include #include #include #include "CSFML/Graphics/CoordinateType.h" TEST_CASE("[Graphics] sfRenderStates") { SECTION("Construction") { constexpr sfRenderStates renderStates{}; STATIC_CHECK(renderStates.blendMode.colorSrcFactor == sfBlendFactorZero); STATIC_CHECK(renderStates.blendMode.colorDstFactor == sfBlendFactorZero); STATIC_CHECK(renderStates.blendMode.colorEquation == sfBlendEquationAdd); STATIC_CHECK(renderStates.blendMode.alphaSrcFactor == sfBlendFactorZero); STATIC_CHECK(renderStates.blendMode.alphaDstFactor == sfBlendFactorZero); STATIC_CHECK(renderStates.blendMode.alphaEquation == sfBlendEquationAdd); STATIC_CHECK(renderStates.stencilMode.stencilComparison == sfStencilComparisonNever); STATIC_CHECK(renderStates.stencilMode.stencilUpdateOperation == sfStencilUpdateOperationKeep); STATIC_CHECK(renderStates.stencilMode.stencilReference.value == 0); STATIC_CHECK(renderStates.stencilMode.stencilMask.value == 0); STATIC_CHECK(!renderStates.stencilMode.stencilOnly); for (const auto element : renderStates.transform.matrix) CHECK(element == 0); STATIC_CHECK(renderStates.coordinateType == sfCoordinateTypeNormalized); STATIC_CHECK(renderStates.texture == nullptr); STATIC_CHECK(renderStates.shader == nullptr); } SECTION("sfRenderStates_default") { CHECK(sfRenderStates_default.blendMode.alphaDstFactor == sfBlendAlpha.alphaDstFactor); CHECK(sfRenderStates_default.blendMode.colorDstFactor == sfBlendAlpha.colorDstFactor); CHECK(sfRenderStates_default.blendMode.colorEquation == sfBlendAlpha.colorEquation); CHECK(sfRenderStates_default.blendMode.alphaSrcFactor == sfBlendAlpha.alphaSrcFactor); CHECK(sfRenderStates_default.blendMode.alphaDstFactor == sfBlendAlpha.alphaDstFactor); CHECK(sfRenderStates_default.blendMode.alphaEquation == sfBlendAlpha.alphaEquation); } }