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55 lines
2.3 KiB
C
55 lines
2.3 KiB
C
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_INPUTSTREAM_H
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#define SFML_INPUTSTREAM_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Export.h>
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typedef sfInt64 (*sfInputStreamReadFunc)(void* data, sfInt64 size, void* userData);
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typedef sfInt64 (*sfInputStreamSeekFunc)(sfInt64 position, void* userData);
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typedef sfInt64 (*sfInputStreamTellFunc)(void* userData);
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typedef sfInt64 (*sfInputStreamGetSizeFunc)(void* userData);
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////////////////////////////////////////////////////////////
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/// \brief Set of callbacks that allow users to define custom file streams
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///
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////////////////////////////////////////////////////////////
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typedef struct sfInputStream
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{
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sfInputStreamReadFunc read; ///< Function to read data from the stream
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sfInputStreamSeekFunc seek; ///< Function to set the current read position
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sfInputStreamTellFunc tell; ///< Function to get the current read position
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sfInputStreamGetSizeFunc getSize; ///< Function to get the total number of bytes in the stream
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void* userData; ///< User data that will be passed to the callbacks
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} sfInputStream;
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#endif // SFML_INPUTSTREAM_H
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