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This helps make it easier to distinguish SFML files from CSFML files. This is especially important for CSFML private headers which are often C++ code with .hpp file extensions. This change means SFML and CSFML can use headers with the same name without conflict.
32 lines
968 B
C++
32 lines
968 B
C++
#include <CSFML/System/Time.h>
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#include <catch2/catch_test_macros.hpp>
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TEST_CASE("[System] sfTime")
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{
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CHECK(sfTime_Zero.microseconds == 0);
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sfTime time{};
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CHECK(time.microseconds == 0);
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CHECK(sfTime_asSeconds(time) == 0);
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CHECK(sfTime_asMilliseconds(time) == 0);
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CHECK(sfTime_asMicroseconds(time) == 0);
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time.microseconds = 1'234'567;
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CHECK(sfTime_asSeconds(time) == 1.234567f);
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CHECK(sfTime_asMilliseconds(time) == 1234);
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CHECK(sfTime_asMicroseconds(time) == 1'234'567);
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CHECK(sfSeconds(0).microseconds == 0);
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CHECK(sfMilliseconds(0).microseconds == 0);
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CHECK(sfMicroseconds(0).microseconds == 0);
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CHECK(sfSeconds(1).microseconds == 1'000'000);
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CHECK(sfMilliseconds(1).microseconds == 1'000);
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CHECK(sfMicroseconds(1).microseconds == 1);
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CHECK(sfSeconds(10).microseconds == 10'000'000);
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CHECK(sfMilliseconds(10).microseconds == 10'000);
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CHECK(sfMicroseconds(10).microseconds == 10);
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}
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