Files
CSFML/src/CSFML/Graphics/Transform.cpp
T
2024-09-27 18:42:48 -06:00

157 lines
4.9 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <CSFML/Graphics/ConvertRect.hpp>
#include <CSFML/Graphics/ConvertTransform.hpp>
#include <CSFML/Graphics/Transform.h>
#include <CSFML/System/ConvertVector2.hpp>
#include <SFML/Graphics/Transform.hpp>
#include <cstring>
////////////////////////////////////////////////////////////
const sfTransform sfTransform_Identity = {
// clang-format off
1, 0, 0,
0, 1, 0,
0, 0, 1,
// clang-format on
};
////////////////////////////////////////////////////////////
sfTransform sfTransform_fromMatrix(float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22)
{
// clang-format off
return {
a00, a01, a02,
a10, a11, a12,
a20, a21, a22,
};
// clang-format on
}
////////////////////////////////////////////////////////////
void sfTransform_getMatrix(const sfTransform* transform, float* matrix)
{
assert(transform);
sf::Transform converted = convertTransform(*transform);
if (matrix)
std::memcpy(matrix, converted.getMatrix(), 16 * sizeof(float));
}
////////////////////////////////////////////////////////////
sfTransform sfTransform_getInverse(const sfTransform* transform)
{
assert(transform);
return convertTransform(convertTransform(*transform).getInverse());
}
////////////////////////////////////////////////////////////
sfVector2f sfTransform_transformPoint(const sfTransform* transform, sfVector2f point)
{
assert(transform);
return convertVector2(convertTransform(*transform).transformPoint(convertVector2(point)));
}
////////////////////////////////////////////////////////////
sfFloatRect sfTransform_transformRect(const sfTransform* transform, sfFloatRect rectangle)
{
assert(transform);
return convertRect(convertTransform(*transform).transformRect(convertRect(rectangle)));
}
////////////////////////////////////////////////////////////
void sfTransform_combine(sfTransform* transform, const sfTransform* other)
{
assert(transform);
assert(other);
*transform = convertTransform(convertTransform(*transform).combine(convertTransform(*other)));
}
////////////////////////////////////////////////////////////
void sfTransform_translate(sfTransform* transform, sfVector2f offset)
{
assert(transform);
*transform = convertTransform(convertTransform(*transform).translate(convertVector2(offset)));
}
////////////////////////////////////////////////////////////
void sfTransform_rotate(sfTransform* transform, float angle)
{
assert(transform);
*transform = convertTransform(convertTransform(*transform).rotate(sf::degrees(angle)));
}
////////////////////////////////////////////////////////////
void sfTransform_rotateWithCenter(sfTransform* transform, float angle, sfVector2f center)
{
assert(transform);
*transform = convertTransform(convertTransform(*transform).rotate(sf::degrees(angle), convertVector2(center)));
}
////////////////////////////////////////////////////////////
void sfTransform_scale(sfTransform* transform, sfVector2f scale)
{
assert(transform);
*transform = convertTransform(convertTransform(*transform).scale(convertVector2(scale)));
}
////////////////////////////////////////////////////////////
void sfTransform_scaleWithCenter(sfTransform* transform, sfVector2f scale, sfVector2f center)
{
assert(transform);
*transform = convertTransform(convertTransform(*transform).scale(convertVector2(scale), convertVector2(center)));
}
////////////////////////////////////////////////////////////
bool sfTransform_equal(sfTransform* left, sfTransform* right)
{
assert(left);
assert(right);
for (int i = 0; i < 9; ++i)
{
if (left->matrix[i] != right->matrix[i])
return false;
}
return true;
}