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44 lines
1.8 KiB
C
44 lines
1.8 KiB
C
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#pragma once
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////////////////////////////////////////////////////////////
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/// \brief Structure defining the properties of a directional cone
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///
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/// Sounds will play at gain 1 when the listener
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/// is positioned within the inner angle of the cone.
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/// Sounds will play at `outerGain` when the listener is
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/// positioned outside the outer angle of the cone.
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/// The gain declines linearly from 1 to `outerGain` as the
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/// listener moves from the inner angle to the outer angle.
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///
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////////////////////////////////////////////////////////////
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typedef struct
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{
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float innerAngle; //!< Inner angle, in degrees
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float outerAngle; //!< Outer angle, in degrees
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float outerGain; //!< Outer gain
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} sfSoundSourceCone;
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