Files
CSFML/src/CSFML/Network/SocketSelector.cpp
T

134 lines
4.1 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <CSFML/Network/SocketSelector.h>
#include <CSFML/Network/SocketSelectorStruct.hpp>
#include <CSFML/Network/TcpListenerStruct.hpp>
#include <CSFML/Network/TcpSocketStruct.hpp>
#include <CSFML/Network/UdpSocketStruct.hpp>
////////////////////////////////////////////////////////////
sfSocketSelector* sfSocketSelector_create()
{
return new sfSocketSelector;
}
////////////////////////////////////////////////////////////
sfSocketSelector* sfSocketSelector_copy(const sfSocketSelector* selector)
{
assert(selector);
return new sfSocketSelector(*selector);
}
////////////////////////////////////////////////////////////
void sfSocketSelector_destroy(const sfSocketSelector* selector)
{
delete selector;
}
////////////////////////////////////////////////////////////
void sfSocketSelector_addTcpListener(sfSocketSelector* selector, sfTcpListener* socket)
{
assert(selector);
assert(socket);
selector->This.add(socket->This);
}
void sfSocketSelector_addTcpSocket(sfSocketSelector* selector, sfTcpSocket* socket)
{
assert(selector);
assert(socket);
selector->This.add(socket->This);
}
void sfSocketSelector_addUdpSocket(sfSocketSelector* selector, sfUdpSocket* socket)
{
assert(selector);
assert(socket);
selector->This.add(socket->This);
}
////////////////////////////////////////////////////////////
void sfSocketSelector_removeTcpListener(sfSocketSelector* selector, sfTcpListener* socket)
{
assert(selector);
assert(socket);
selector->This.remove(socket->This);
}
void sfSocketSelector_removeTcpSocket(sfSocketSelector* selector, sfTcpSocket* socket)
{
assert(selector);
assert(socket);
selector->This.remove(socket->This);
}
void sfSocketSelector_removeUdpSocket(sfSocketSelector* selector, sfUdpSocket* socket)
{
assert(selector);
assert(socket);
selector->This.remove(socket->This);
}
////////////////////////////////////////////////////////////
void sfSocketSelector_clear(sfSocketSelector* selector)
{
assert(selector);
selector->This.clear();
}
////////////////////////////////////////////////////////////
bool sfSocketSelector_wait(sfSocketSelector* selector, sfTime timeout)
{
assert(selector);
return selector->This.wait(sf::microseconds(timeout.microseconds));
}
////////////////////////////////////////////////////////////
bool sfSocketSelector_isTcpListenerReady(const sfSocketSelector* selector, sfTcpListener* socket)
{
assert(selector);
assert(socket);
return selector->This.isReady(socket->This);
}
bool sfSocketSelector_isTcpSocketReady(const sfSocketSelector* selector, sfTcpSocket* socket)
{
assert(selector);
assert(socket);
return selector->This.isReady(socket->This);
}
bool sfSocketSelector_isUdpSocketReady(const sfSocketSelector* selector, sfUdpSocket* socket)
{
assert(selector);
assert(socket);
return selector->This.isReady(socket->This);
}