mirror of
https://github.com/SFML/CSFML.git
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134 lines
4.1 KiB
C++
134 lines
4.1 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <CSFML/Network/SocketSelector.h>
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#include <CSFML/Network/SocketSelectorStruct.hpp>
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#include <CSFML/Network/TcpListenerStruct.hpp>
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#include <CSFML/Network/TcpSocketStruct.hpp>
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#include <CSFML/Network/UdpSocketStruct.hpp>
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////////////////////////////////////////////////////////////
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sfSocketSelector* sfSocketSelector_create()
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{
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return new sfSocketSelector;
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}
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////////////////////////////////////////////////////////////
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sfSocketSelector* sfSocketSelector_copy(const sfSocketSelector* selector)
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{
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assert(selector);
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return new sfSocketSelector(*selector);
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}
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////////////////////////////////////////////////////////////
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void sfSocketSelector_destroy(const sfSocketSelector* selector)
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{
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delete selector;
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}
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////////////////////////////////////////////////////////////
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void sfSocketSelector_addTcpListener(sfSocketSelector* selector, sfTcpListener* socket)
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{
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assert(selector);
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assert(socket);
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selector->This.add(socket->This);
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}
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void sfSocketSelector_addTcpSocket(sfSocketSelector* selector, sfTcpSocket* socket)
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{
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assert(selector);
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assert(socket);
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selector->This.add(socket->This);
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}
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void sfSocketSelector_addUdpSocket(sfSocketSelector* selector, sfUdpSocket* socket)
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{
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assert(selector);
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assert(socket);
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selector->This.add(socket->This);
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}
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////////////////////////////////////////////////////////////
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void sfSocketSelector_removeTcpListener(sfSocketSelector* selector, sfTcpListener* socket)
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{
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assert(selector);
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assert(socket);
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selector->This.remove(socket->This);
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}
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void sfSocketSelector_removeTcpSocket(sfSocketSelector* selector, sfTcpSocket* socket)
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{
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assert(selector);
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assert(socket);
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selector->This.remove(socket->This);
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}
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void sfSocketSelector_removeUdpSocket(sfSocketSelector* selector, sfUdpSocket* socket)
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{
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assert(selector);
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assert(socket);
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selector->This.remove(socket->This);
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}
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////////////////////////////////////////////////////////////
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void sfSocketSelector_clear(sfSocketSelector* selector)
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{
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assert(selector);
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selector->This.clear();
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}
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////////////////////////////////////////////////////////////
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bool sfSocketSelector_wait(sfSocketSelector* selector, sfTime timeout)
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{
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assert(selector);
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return selector->This.wait(sf::microseconds(timeout.microseconds));
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}
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////////////////////////////////////////////////////////////
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bool sfSocketSelector_isTcpListenerReady(const sfSocketSelector* selector, sfTcpListener* socket)
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{
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assert(selector);
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assert(socket);
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return selector->This.isReady(socket->This);
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}
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bool sfSocketSelector_isTcpSocketReady(const sfSocketSelector* selector, sfTcpSocket* socket)
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{
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assert(selector);
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assert(socket);
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return selector->This.isReady(socket->This);
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}
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bool sfSocketSelector_isUdpSocketReady(const sfSocketSelector* selector, sfUdpSocket* socket)
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{
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assert(selector);
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assert(socket);
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return selector->This.isReady(socket->This);
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}
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