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CSFML/src/SFML/Audio/SoundStreamStruct.h
T

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3.2 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SOUNDSTREAMSTRUCT_H
#define SFML_SOUNDSTREAMSTRUCT_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/SoundStream.hpp>
////////////////////////////////////////////////////////////
// Helper class implementing the callback forwarding from
// C++ to C in sfSoundStream
////////////////////////////////////////////////////////////
class sfSoundStreamImpl : public sf::SoundStream
{
public :
sfSoundStreamImpl(sfSoundStreamGetDataCallback OnGetData,
sfSoundStreamSeekCallback OnSeek,
unsigned int ChannelsCount,
unsigned int SampleRate,
void* UserData) :
myGetDataCallback(OnGetData),
mySeekCallback (OnSeek),
myUserData (UserData)
{
Initialize(ChannelsCount, SampleRate);
}
private :
virtual bool OnGetData(Chunk& Data)
{
sfSoundStreamChunk Chunk = {NULL, 0};
bool Continue = (myGetDataCallback(&Chunk, myUserData) == sfTrue);
Data.Samples = Chunk.Samples;
Data.NbSamples = Chunk.NbSamples;
return Continue;
}
virtual void OnSeek(sfUint32 TimeOffset)
{
if (mySeekCallback)
mySeekCallback(TimeOffset, myUserData);
}
sfSoundStreamGetDataCallback myGetDataCallback;
sfSoundStreamSeekCallback mySeekCallback;
void* myUserData;
};
////////////////////////////////////////////////////////////
// Internal structure of sfSoundStream
////////////////////////////////////////////////////////////
struct sfSoundStream
{
sfSoundStream(sfSoundStreamGetDataCallback OnGetData,
sfSoundStreamSeekCallback OnSeek,
unsigned int ChannelsCount,
unsigned int SampleRate,
void* UserData) :
This(OnGetData, OnSeek, ChannelsCount, SampleRate, UserData)
{
}
sfSoundStreamImpl This;
};
#endif // SFML_SOUNDSTREAMSTRUCT_H