mirror of
https://github.com/SFML/CSFML.git
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351 lines
9.4 KiB
C++
351 lines
9.4 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/CircleShape.h>
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#include <SFML/Graphics/CircleShapeStruct.h>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/ConvertTransform.hpp>
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#include <SFML/Internal.h>
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////////////////////////////////////////////////////////////
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sfCircleShape* sfCircleShape_create(void)
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{
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sfCircleShape* shape = new sfCircleShape;
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shape->Texture = NULL;
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return shape;
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}
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////////////////////////////////////////////////////////////
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sfCircleShape* sfCircleShape_copy(const sfCircleShape* shape)
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{
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CSFML_CHECK_RETURN(shape, NULL);
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return new sfCircleShape(*shape);
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_destroy(sfCircleShape* shape)
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{
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delete shape;
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_setPosition(sfCircleShape* shape, sfVector2f position)
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{
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CSFML_CALL(shape, setPosition(position.x, position.y));
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_setRotation(sfCircleShape* shape, float angle)
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{
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CSFML_CALL(shape, setRotation(angle));
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_setScale(sfCircleShape* shape, sfVector2f scale)
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{
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CSFML_CALL(shape, setScale(scale.x, scale.y));
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_setOrigin(sfCircleShape* shape, sfVector2f origin)
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{
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CSFML_CALL(shape, setOrigin(origin.x, origin.y));
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}
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////////////////////////////////////////////////////////////
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sfVector2f sfCircleShape_getPosition(const sfCircleShape* shape)
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{
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sfVector2f position = {0, 0};
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CSFML_CHECK_RETURN(shape, position);
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sf::Vector2f sfmlPos = shape->This.getPosition();
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position.x = sfmlPos.x;
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position.y = sfmlPos.y;
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return position;
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}
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////////////////////////////////////////////////////////////
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float sfCircleShape_getRotation(const sfCircleShape* shape)
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{
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CSFML_CALL_RETURN(shape, getRotation(), 0.f);
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}
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////////////////////////////////////////////////////////////
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sfVector2f sfCircleShape_getScale(const sfCircleShape* shape)
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{
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sfVector2f scale = {0, 0};
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CSFML_CHECK_RETURN(shape, scale);
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sf::Vector2f sfmlScale = shape->This.getScale();
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scale.x = sfmlScale.x;
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scale.y = sfmlScale.y;
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return scale;
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}
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////////////////////////////////////////////////////////////
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sfVector2f sfCircleShape_getOrigin(const sfCircleShape* shape)
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{
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sfVector2f origin = {0, 0};
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CSFML_CHECK_RETURN(shape, origin);
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sf::Vector2f sfmlOrigin = shape->This.getOrigin();
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origin.x = sfmlOrigin.x;
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origin.y = sfmlOrigin.y;
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return origin;
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_move(sfCircleShape* shape, sfVector2f offset)
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{
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CSFML_CALL(shape, move(offset.x, offset.y));
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_rotate(sfCircleShape* shape, float angle)
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{
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CSFML_CALL(shape, rotate(angle));
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_scale(sfCircleShape* shape, sfVector2f factors)
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{
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CSFML_CALL(shape, scale(factors.x, factors.y));
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}
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////////////////////////////////////////////////////////////
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sfTransform sfCircleShape_getTransform(const sfCircleShape* shape)
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{
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CSFML_CHECK_RETURN(shape, sfTransform_Identity);
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shape->Transform = convertTransform(shape->This.getTransform());
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return shape->Transform;
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}
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////////////////////////////////////////////////////////////
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sfTransform sfCircleShape_getInverseTransform(const sfCircleShape* shape)
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{
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CSFML_CHECK_RETURN(shape, sfTransform_Identity);
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shape->InverseTransform = convertTransform(shape->This.getInverseTransform());
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return shape->InverseTransform;
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_setTexture(sfCircleShape* shape, const sfTexture* texture, sfBool resetRect)
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{
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CSFML_CALL(shape, setTexture(texture ? texture->This : NULL, resetRect == sfTrue));
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shape->Texture = texture;
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_setTextureRect(sfCircleShape* shape, sfIntRect rect)
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{
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CSFML_CALL(shape, setTextureRect(sf::IntRect(rect.left, rect.top, rect.width, rect.height)));
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_setFillColor(sfCircleShape* shape, sfColor color)
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{
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CSFML_CALL(shape, setFillColor(sf::Color(color.r, color.g, color.b, color.a)));
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_setOutlineColor(sfCircleShape* shape, sfColor color)
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{
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CSFML_CALL(shape, setOutlineColor(sf::Color(color.r, color.g, color.b, color.a)));
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_setOutlineThickness(sfCircleShape* shape, float thickness)
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{
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CSFML_CALL(shape, setOutlineThickness(thickness));
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}
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////////////////////////////////////////////////////////////
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const sfTexture* sfCircleShape_getTexture(const sfCircleShape* shape)
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{
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CSFML_CHECK_RETURN(shape, NULL);
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return shape->Texture;
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}
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////////////////////////////////////////////////////////////
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sfIntRect sfCircleShape_getTextureRect(const sfCircleShape* shape)
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{
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sfIntRect rect = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(shape, rect);
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sf::IntRect sfmlRect = shape->This.getTextureRect();
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rect.left = sfmlRect.left;
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rect.top = sfmlRect.top;
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rect.width = sfmlRect.width;
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rect.height = sfmlRect.height;
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return rect;
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}
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////////////////////////////////////////////////////////////
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sfColor sfCircleShape_getFillColor(const sfCircleShape* shape)
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{
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sfColor color = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(shape, color);
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sf::Color sfmlColor = shape->This.getFillColor();
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color.r = sfmlColor.r;
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color.g = sfmlColor.g;
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color.b = sfmlColor.b;
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color.a = sfmlColor.a;
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return color;
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}
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////////////////////////////////////////////////////////////
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sfColor sfCircleShape_getOutlineColor(const sfCircleShape* shape)
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{
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sfColor color = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(shape, color);
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sf::Color sfmlColor = shape->This.getOutlineColor();
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color.r = sfmlColor.r;
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color.g = sfmlColor.g;
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color.b = sfmlColor.b;
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color.a = sfmlColor.a;
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return color;
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}
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////////////////////////////////////////////////////////////
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float sfCircleShape_getOutlineThickness(const sfCircleShape* shape)
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{
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CSFML_CALL_RETURN(shape, getOutlineThickness(), 0.f);
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}
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////////////////////////////////////////////////////////////
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size_t sfCircleShape_getPointCount(const sfCircleShape* shape)
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{
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CSFML_CALL_RETURN(shape, getPointCount(), 0);
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}
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////////////////////////////////////////////////////////////
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sfVector2f sfCircleShape_getPoint(const sfCircleShape* shape, size_t index)
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{
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sfVector2f point = {0, 0};
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CSFML_CHECK_RETURN(shape, point);
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sf::Vector2f sfmlPoint = shape->This.getPoint(index);
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point.x = sfmlPoint.x;
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point.y = sfmlPoint.y;
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return point;
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_setRadius(sfCircleShape* shape, float radius)
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{
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CSFML_CALL(shape, setRadius(radius));
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}
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////////////////////////////////////////////////////////////
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float sfCircleShape_getRadius(const sfCircleShape* shape)
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{
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CSFML_CALL_RETURN(shape, getRadius(), 0.f);
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}
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////////////////////////////////////////////////////////////
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void sfCircleShape_setPointCount(sfCircleShape* shape, size_t count)
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{
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CSFML_CALL(shape, setPointCount(count));
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}
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////////////////////////////////////////////////////////////
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sfFloatRect sfCircleShape_getLocalBounds(const sfCircleShape* shape)
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{
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sfFloatRect rect = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(shape, rect);
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sf::FloatRect sfmlRect = shape->This.getLocalBounds();
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rect.left = sfmlRect.left;
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rect.top = sfmlRect.top;
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rect.width = sfmlRect.width;
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rect.height = sfmlRect.height;
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return rect;
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}
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////////////////////////////////////////////////////////////
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sfFloatRect sfCircleShape_getGlobalBounds(const sfCircleShape* shape)
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{
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sfFloatRect rect = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(shape, rect);
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sf::FloatRect sfmlRect = shape->This.getGlobalBounds();
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rect.left = sfmlRect.left;
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rect.top = sfmlRect.top;
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rect.width = sfmlRect.width;
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rect.height = sfmlRect.height;
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return rect;
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}
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