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66 lines
2.3 KiB
C
66 lines
2.3 KiB
C
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOUNDCHANNEL_H
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#define SFML_SOUNDCHANNEL_H
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////////////////////////////////////////////////////////////
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/// \brief Types of sound channels that can be read/written from sound buffers/files
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///
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/// In multi-channel audio, each sound channel can be
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/// assigned a position. The position of the channel is
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/// used to determine where to place a sound when it
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/// is spatialised. Assigning an incorrect sound channel
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/// will result in multi-channel audio being positioned
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/// incorrectly when using spatialisation.
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfSoundChannelUnspecified,
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sfSoundChannelMono,
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sfSoundChannelFrontLeft,
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sfSoundChannelFrontRight,
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sfSoundChannelFrontCenter,
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sfSoundChannelFrontLeftOfCenter,
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sfSoundChannelFrontRightOfCenter,
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sfSoundChannelLowFrequencyEffects,
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sfSoundChannelBackLeft,
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sfSoundChannelBackRight,
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sfSoundChannelBackCenter,
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sfSoundChannelSideLeft,
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sfSoundChannelSideRight,
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sfSoundChannelTopCenter,
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sfSoundChannelTopFrontLeft,
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sfSoundChannelTopFrontRight,
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sfSoundChannelTopFrontCenter,
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sfSoundChannelTopBackLeft,
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sfSoundChannelTopBackRight,
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sfSoundChannelTopBackCenter
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} sfSoundChannel;
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#endif // SFML_SOUNDCHANNEL_H
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