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CSFML/include/SFML/Audio/SoundChannel.h
T

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SOUNDCHANNEL_H
#define SFML_SOUNDCHANNEL_H
////////////////////////////////////////////////////////////
/// \brief Types of sound channels that can be read/written from sound buffers/files
///
/// In multi-channel audio, each sound channel can be
/// assigned a position. The position of the channel is
/// used to determine where to place a sound when it
/// is spatialised. Assigning an incorrect sound channel
/// will result in multi-channel audio being positioned
/// incorrectly when using spatialisation.
///
////////////////////////////////////////////////////////////
typedef enum
{
sfSoundChannelUnspecified,
sfSoundChannelMono,
sfSoundChannelFrontLeft,
sfSoundChannelFrontRight,
sfSoundChannelFrontCenter,
sfSoundChannelFrontLeftOfCenter,
sfSoundChannelFrontRightOfCenter,
sfSoundChannelLowFrequencyEffects,
sfSoundChannelBackLeft,
sfSoundChannelBackRight,
sfSoundChannelBackCenter,
sfSoundChannelSideLeft,
sfSoundChannelSideRight,
sfSoundChannelTopCenter,
sfSoundChannelTopFrontLeft,
sfSoundChannelTopFrontRight,
sfSoundChannelTopFrontCenter,
sfSoundChannelTopBackLeft,
sfSoundChannelTopBackRight,
sfSoundChannelTopBackCenter
} sfSoundChannel;
#endif // SFML_SOUNDCHANNEL_H