Files
CSFML/test/Window/Joystick.test.cpp
T
Chris Thrasher c5158c77b4 Move CSFML source files to CSFML/ directory
This helps make it easier to distinguish SFML files from CSFML files.
This is especially important for CSFML private headers which are
often C++ code with .hpp file extensions. This change means SFML and
CSFML can use headers with the same name without conflict.
2024-08-24 14:05:06 -06:00

69 lines
2.4 KiB
C++

#include <CSFML/Window/Joystick.h>
#include <catch2/catch_test_macros.hpp>
#include <catch2/generators/catch_generators_range.hpp>
TEST_CASE("[Window] sfJoystick")
{
SECTION("Constants")
{
STATIC_CHECK(sfJoystickCount == 8);
STATIC_CHECK(sfJoystickButtonCount == 32);
STATIC_CHECK(sfJoystickAxisCount == 8);
}
// By avoiding calling sfJoystick_update() we can guarantee that
// no joysticks will be detected. This is how we can ensure these
// tests are portable and reliable.
const auto joystick = GENERATE(range(0u, static_cast<unsigned int>(sfJoystickCount - 1)));
SECTION("sfJoystick_isConnected()")
{
CHECK(!sfJoystick_isConnected(joystick));
}
SECTION("sfJoystick_getButtonCount()")
{
CHECK(sfJoystick_getButtonCount(joystick) == 0);
}
SECTION("sfJoystick_hasAxis()")
{
CHECK(!sfJoystick_hasAxis(joystick, sfJoystickX));
CHECK(!sfJoystick_hasAxis(joystick, sfJoystickY));
CHECK(!sfJoystick_hasAxis(joystick, sfJoystickZ));
CHECK(!sfJoystick_hasAxis(joystick, sfJoystickR));
CHECK(!sfJoystick_hasAxis(joystick, sfJoystickU));
CHECK(!sfJoystick_hasAxis(joystick, sfJoystickV));
CHECK(!sfJoystick_hasAxis(joystick, sfJoystickPovX));
CHECK(!sfJoystick_hasAxis(joystick, sfJoystickPovY));
}
SECTION("sfJoystick_isButtonPressed()")
{
const auto button = GENERATE(range(0u, static_cast<unsigned int>(sfJoystickButtonCount - 1)));
CHECK(!sfJoystick_isButtonPressed(joystick, button));
}
SECTION("sfJoystick_getAxisPosition")
{
CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickX) == 0);
CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickY) == 0);
CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickZ) == 0);
CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickR) == 0);
CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickU) == 0);
CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickV) == 0);
CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickPovX) == 0);
CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickPovY) == 0);
}
SECTION("getIdentification()")
{
const auto identification = sfJoystick_getIdentification(joystick);
CHECK(identification.name == std::string("No Joystick"));
CHECK(identification.vendorId == 0);
CHECK(identification.productId == 0);
}
}