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CSFML/src/SFML/Graphics/RectangleShape.cpp
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C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/RectangleShape.h>
#include <SFML/Graphics/RectangleShapeStruct.h>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/ConvertTransform.hpp>
#include <SFML/Internal.h>
////////////////////////////////////////////////////////////
sfRectangleShape* sfRectangleShape_create(void)
{
return new sfRectangleShape;
}
////////////////////////////////////////////////////////////
sfRectangleShape* sfRectangleShape_copy(const sfRectangleShape* shape)
{
CSFML_CHECK_RETURN(shape, nullptr);
return new sfRectangleShape(*shape);
}
////////////////////////////////////////////////////////////
void sfRectangleShape_destroy(sfRectangleShape* shape)
{
delete shape;
}
////////////////////////////////////////////////////////////
void sfRectangleShape_setPosition(sfRectangleShape* shape, sfVector2f position)
{
CSFML_CALL(shape, setPosition({ position.x, position.y }));
}
////////////////////////////////////////////////////////////
void sfRectangleShape_setRotation(sfRectangleShape* shape, float angle)
{
CSFML_CALL(shape, setRotation(sf::degrees(angle)));
}
////////////////////////////////////////////////////////////
void sfRectangleShape_setScale(sfRectangleShape* shape, sfVector2f scale)
{
CSFML_CALL(shape, setScale({ scale.x, scale.y }));
}
////////////////////////////////////////////////////////////
void sfRectangleShape_setOrigin(sfRectangleShape* shape, sfVector2f origin)
{
CSFML_CALL(shape, setOrigin({ origin.x, origin.y }));
}
////////////////////////////////////////////////////////////
sfVector2f sfRectangleShape_getPosition(const sfRectangleShape* shape)
{
sfVector2f position = {0, 0};
CSFML_CHECK_RETURN(shape, position);
sf::Vector2f sfmlPos = shape->This.getPosition();
position.x = sfmlPos.x;
position.y = sfmlPos.y;
return position;
}
////////////////////////////////////////////////////////////
float sfRectangleShape_getRotation(const sfRectangleShape* shape)
{
CSFML_CALL_RETURN(shape, getRotation().asDegrees(), 0.f);
}
////////////////////////////////////////////////////////////
sfVector2f sfRectangleShape_getScale(const sfRectangleShape* shape)
{
sfVector2f scale = {0, 0};
CSFML_CHECK_RETURN(shape, scale);
sf::Vector2f sfmlScale = shape->This.getScale();
scale.x = sfmlScale.x;
scale.y = sfmlScale.y;
return scale;
}
////////////////////////////////////////////////////////////
sfVector2f sfRectangleShape_getOrigin(const sfRectangleShape* shape)
{
sfVector2f origin = {0, 0};
CSFML_CHECK_RETURN(shape, origin);
sf::Vector2f sfmlOrigin = shape->This.getOrigin();
origin.x = sfmlOrigin.x;
origin.y = sfmlOrigin.y;
return origin;
}
////////////////////////////////////////////////////////////
void sfRectangleShape_move(sfRectangleShape* shape, sfVector2f offset)
{
CSFML_CALL(shape, move({ offset.x, offset.y }));
}
////////////////////////////////////////////////////////////
void sfRectangleShape_rotate(sfRectangleShape* shape, float angle)
{
CSFML_CALL(shape, rotate(sf::degrees(angle)));
}
////////////////////////////////////////////////////////////
void sfRectangleShape_scale(sfRectangleShape* shape, sfVector2f factors)
{
CSFML_CALL(shape, scale({ factors.x, factors.y }));
}
////////////////////////////////////////////////////////////
sfTransform sfRectangleShape_getTransform(const sfRectangleShape* shape)
{
CSFML_CHECK_RETURN(shape, sfTransform_Identity);
shape->Transform = convertTransform(shape->This.getTransform());
return shape->Transform;
}
////////////////////////////////////////////////////////////
sfTransform sfRectangleShape_getInverseTransform(const sfRectangleShape* shape)
{
CSFML_CHECK_RETURN(shape, sfTransform_Identity);
shape->InverseTransform = convertTransform(shape->This.getInverseTransform());
return shape->InverseTransform;
}
////////////////////////////////////////////////////////////
void sfRectangleShape_setTexture(sfRectangleShape* shape, const sfTexture* texture, bool resetRect)
{
CSFML_CALL(shape, setTexture(texture ? texture->This : nullptr, resetRect));
shape->Texture = texture;
}
////////////////////////////////////////////////////////////
void sfRectangleShape_setTextureRect(sfRectangleShape* shape, sfIntRect rect)
{
CSFML_CALL(shape, setTextureRect(sf::IntRect({ rect.left, rect.top }, { rect.width, rect.height })));
}
////////////////////////////////////////////////////////////
void sfRectangleShape_setFillColor(sfRectangleShape* shape, sfColor color)
{
CSFML_CALL(shape, setFillColor(sf::Color(color.r, color.g, color.b, color.a)));
}
////////////////////////////////////////////////////////////
void sfRectangleShape_setOutlineColor(sfRectangleShape* shape, sfColor color)
{
CSFML_CALL(shape, setOutlineColor(sf::Color(color.r, color.g, color.b, color.a)));
}
////////////////////////////////////////////////////////////
void sfRectangleShape_setOutlineThickness(sfRectangleShape* shape, float thickness)
{
CSFML_CALL(shape, setOutlineThickness(thickness));
}
////////////////////////////////////////////////////////////
const sfTexture* sfRectangleShape_getTexture(const sfRectangleShape* shape)
{
CSFML_CHECK_RETURN(shape, nullptr);
return shape->Texture;
}
////////////////////////////////////////////////////////////
sfIntRect sfRectangleShape_getTextureRect(const sfRectangleShape* shape)
{
sfIntRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, rect);
sf::IntRect sfmlRect = shape->This.getTextureRect();
rect.left = sfmlRect.left;
rect.top = sfmlRect.top;
rect.width = sfmlRect.width;
rect.height = sfmlRect.height;
return rect;
}
////////////////////////////////////////////////////////////
sfColor sfRectangleShape_getFillColor(const sfRectangleShape* shape)
{
sfColor color = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, color);
sf::Color sfmlColor = shape->This.getFillColor();
color.r = sfmlColor.r;
color.g = sfmlColor.g;
color.b = sfmlColor.b;
color.a = sfmlColor.a;
return color;
}
////////////////////////////////////////////////////////////
sfColor sfRectangleShape_getOutlineColor(const sfRectangleShape* shape)
{
sfColor color = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, color);
sf::Color sfmlColor = shape->This.getOutlineColor();
color.r = sfmlColor.r;
color.g = sfmlColor.g;
color.b = sfmlColor.b;
color.a = sfmlColor.a;
return color;
}
////////////////////////////////////////////////////////////
float sfRectangleShape_getOutlineThickness(const sfRectangleShape* shape)
{
CSFML_CALL_RETURN(shape, getOutlineThickness(), 0.f);
}
////////////////////////////////////////////////////////////
size_t sfRectangleShape_getPointCount(const sfRectangleShape* shape)
{
CSFML_CALL_RETURN(shape, getPointCount(), 0);
}
////////////////////////////////////////////////////////////
sfVector2f sfRectangleShape_getPoint(const sfRectangleShape* shape, size_t index)
{
sfVector2f point = {0, 0};
CSFML_CHECK_RETURN(shape, point);
sf::Vector2f sfmlPoint = shape->This.getPoint(index);
point.x = sfmlPoint.x;
point.y = sfmlPoint.y;
return point;
}
////////////////////////////////////////////////////////////
void sfRectangleShape_setSize(sfRectangleShape* shape, sfVector2f size)
{
CSFML_CALL(shape, setSize(sf::Vector2f(size.x, size.y)));
}
////////////////////////////////////////////////////////////
sfVector2f sfRectangleShape_getSize(const sfRectangleShape* shape)
{
sfVector2f size = {0, 0};
CSFML_CHECK_RETURN(shape, size);
sf::Vector2f sfmlSize = shape->This.getSize();
size.x = sfmlSize.x;
size.y = sfmlSize.y;
return size;
}
////////////////////////////////////////////////////////////
sfFloatRect sfRectangleShape_getLocalBounds(const sfRectangleShape* shape)
{
sfFloatRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, rect);
sf::FloatRect sfmlRect = shape->This.getLocalBounds();
rect.left = sfmlRect.left;
rect.top = sfmlRect.top;
rect.width = sfmlRect.width;
rect.height = sfmlRect.height;
return rect;
}
////////////////////////////////////////////////////////////
sfFloatRect sfRectangleShape_getGlobalBounds(const sfRectangleShape* shape)
{
sfFloatRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, rect);
sf::FloatRect sfmlRect = shape->This.getGlobalBounds();
rect.left = sfmlRect.left;
rect.top = sfmlRect.top;
rect.width = sfmlRect.width;
rect.height = sfmlRect.height;
return rect;
}