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63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_CONVERTRENDERSTATES_H
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#define SFML_CONVERTRENDERSTATES_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/RenderStates.h>
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#include <SFML/Graphics/RenderStates.hpp>
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#include <SFML/Graphics/ConvertTransform.hpp>
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#include <SFML/Graphics/TextureStruct.h>
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#include <SFML/Graphics/ShaderStruct.h>
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////////////////////////////////////////////////////////////
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// Convert sfRenderStates* to sf::RenderStates
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////////////////////////////////////////////////////////////
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inline sf::RenderStates convertRenderStates(const sfRenderStates* states)
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{
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sf::RenderStates sfmlStates;
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if (states)
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{
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sfmlStates.blendMode.colorSrcFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.colorSrcFactor);
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sfmlStates.blendMode.colorDstFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.colorDstFactor);
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sfmlStates.blendMode.colorEquation = static_cast<sf::BlendMode::Equation>(states->blendMode.colorEquation);
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sfmlStates.blendMode.alphaSrcFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.alphaSrcFactor);
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sfmlStates.blendMode.alphaDstFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.alphaDstFactor);
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sfmlStates.blendMode.alphaEquation = static_cast<sf::BlendMode::Equation>(states->blendMode.alphaEquation);
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sfmlStates.transform = convertTransform(states->transform);
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sfmlStates.texture = states->texture ? states->texture->This : NULL;
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sfmlStates.shader = states->shader ? &states->shader->This : NULL;
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}
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return sfmlStates;
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}
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#endif // SFML_CONVERTRENDERSTATES_H
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