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It's reasonable to say that, for example, sfImage _is_ an sf::Image. This "is-a" relationship is what inheritance does a very good job modeling. By using inheritance to implement CSFML types in terms of their SFML counterpart, we get code that is simpler and easier to read. We also avoid some of the extra "dancing" required to construct a CSFML type from an SFML type. This improves the encapsulation of our CSFML implementation.
39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#pragma once
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/WindowBase.hpp>
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////////////////////////////////////////////////////////////
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// Internal structure of sfWindowBase
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////////////////////////////////////////////////////////////
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struct sfWindowBase : sf::WindowBase
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{
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};
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