mirror of
https://github.com/SFML/CSFML.git
synced 2026-10-24 13:53:36 +02:00
The new Windows runner images ship Visual Studio 2026, which requires CMake 4.2 or later.
277 lines
8.4 KiB
PowerShell
277 lines
8.4 KiB
PowerShell
Param(
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[Parameter(Position = 0)]
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[string] $RID
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)
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$ErrorActionPreference = "Stop"
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# =================================================== #
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# STEP 1: Setup all variables needed during the build #
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# =================================================== #
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if (-not $RID) {
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Write-Output "No RID specified, building all known RIDs"
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./build.win.ps1 "win-x86"
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./build.win.ps1 "win-x64"
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./build.win.ps1 "win-arm64"
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exit
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}
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$Generator = 'Visual Studio 18 2026'
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# See also: https://learn.microsoft.com/en-us/dotnet/core/rid-catalog#known-rids
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switch ($RID) {
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'win-x86' {
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$ArchitectureCMake = 'Win32'
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$Architecture = 'x86'
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}
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'win-x64' {
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$ArchitectureCMake = 'x64'
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$Architecture = 'x64'
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}
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'win-arm64' {
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$ArchitectureCMake = 'ARM64'
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$Architecture = 'arm64'
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}
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Default {
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Write-Error "Unknown RID '$RID'"
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exit
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}
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}
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Write-Output "Building $RID"
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Write-Output "Using $Generator as the cmake generator"
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Write-Output "Using architecture $ArchitectureCMake"
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$SFMLBranch = "3.0.2" # The branch or tag of the SFML repository to be cloned
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$CSFMLDir = (Get-Item (git rev-parse --show-toplevel)).FullName # The directory of the source code of CSFML
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$OutDir = "./CSFML/runtimes/$RID/native" # The directory of all CSFML modules, used to copy the final dlls
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New-Item -ItemType Directory -ErrorAction Ignore $OutDir > $null
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$OutDir = (Get-Item $OutDir).FullName
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<#
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.SYNOPSIS
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Ensures that the last command run was a success, checking its exit code.
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#>
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function Ensure-Success() {
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if ($LastExitCode -ne 0) {
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exit -1
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}
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}
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<#
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.SYNOPSIS
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Creates a new subdirectory of the current working directory and pushes it into the directory
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stack with Push-Location, so that it can be reverted with Pop-Location.
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.PARAMETER path
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The path to create and push.
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#>
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function New-Push($path) {
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New-Item -ItemType Directory -ErrorAction Ignore $path > $null
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Push-Location $path > $null
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}
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New-Push "Build"
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# ================== #
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# STEP 2: Clone SFML #
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# ================== #
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If (-not (Test-Path "SFML/.git")) {
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Write-Output "Cloning SFML"
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Remove-Item -Recurse -Force -ErrorAction Ignore "SFML" > $null
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git clone --branch "$SFMLBranch" --depth 1 "https://github.com/SFML/SFML.git" "SFML"
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Ensure-Success
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}
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Push-Location "SFML"
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$SFMLDir = (Get-Item .).FullName
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IF ($RID -ne 'win-x86' -and $RID -ne 'win-x64' -and $RID -ne 'win-arm64') {
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Write-Error "Unknown RID '$RID'"
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exit
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}
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Pop-Location # Pop SFML
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# ================== #
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# STEP 3: Build SFML #
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# ================== #
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Remove-Item -Recurse -Force -ErrorAction Ignore "$RID"
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New-Push "$RID"
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Write-Output "Building SFML"
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New-Push SFML
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$SFMLBuiltDir = Get-Location # The directory where SFML was built to. Used later to direct cmake when building CSFML
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$SFMLInstallDir = Join-Path -Path $SFMLBuiltDir -ChildPath 'install'
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cmake `
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'-DBUILD_SHARED_LIBS=ON' `
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'-DCMAKE_BUILD_TYPE=Release' `
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'-DCMAKE_SYSTEM_VERSION=8.1' `
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'-DSFML_USE_STATIC_STD_LIBS=OFF' `
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'-DSFML_BUILD_NETWORK=OFF' `
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"-DCMAKE_INSTALL_PREFIX=$SFMLInstallDir" `
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"-DCMAKE_POLICY_VERSION_MINIMUM=3.5" `
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"-G$Generator" `
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"-A$ArchitectureCMake" `
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$SFMLDir
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Ensure-Success
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cmake --build . --config Release --target install -- '-verbosity:minimal'
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Ensure-Success
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Pop-Location # Pop SFML
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# =================== #
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# STEP 4: Build CSFML #
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# =================== #
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Write-Output "Building CSFML using SFML at $SFMLInstallDir"
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New-Push CSFML
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New-Item -ItemType Directory lib > $null
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$CSFMLLibDir = (Get-Item lib).FullName; # The directory where the final CSFML dlls are located
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cmake `
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"-DSFML_ROOT=$SFMLInstallDir" `
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'-DCSFML_LINK_SFML_STATICALLY=OFF' `
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`
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"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$CSFMLLibDir" `
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"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE=$CSFMLLibDir" `
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`
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"-DCMAKE_ARCHIVE_OUTPUT_DIRECTORY=$CSFMLLibDir" `
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"-DCMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE=$CSFMLLibDir" `
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`
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"-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=$CSFMLLibDir" `
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"-DCMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE=$CSFMLLibDir" `
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`
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'-DCMAKE_SYSTEM_VERSION=8.1' `
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'-DCSFML_USE_STATIC_STD_LIBS=OFF' `
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`
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'-DBUILD_SHARED_LIBS=ON' `
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'-DCMAKE_BUILD_TYPE=Release' `
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'-DCSFML_BUILD_NETWORK=OFF' `
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`
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"-G$generator" `
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"-A$ArchitectureCMake" `
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`
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$CSFMLDir
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Ensure-Success
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cmake --build . --config Release -- '-verbosity:minimal'
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Ensure-Success
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# ======================================== #
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# STEP 5: Copy result to the NuGet folders #
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# ======================================== #
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Write-Output "Copying CSFML modules"
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<#
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.SYNOPSIS
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Copies a specific SFML & CSFML module into its proper NuGet project
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.DESCRIPTION
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This function locates a file named csfml-(module)-3.dll inside of the
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folder specified by $CSFMLLibDir and copies it to $OutDir/csfml-(module).dll.
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Notice how it removes the "-3" at the end, to make the name compatible with other platforms.
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The "-3" prefix is retained for the SFML libraries.
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.PARAMETER module
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The case-insensitive name of the module to copy.
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#>
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function Copy-Module($module) {
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Write-Output "Copying SFML & CSFML $module"
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New-Item -ItemType Directory $OutDir -ErrorAction Ignore > $null
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Copy-Item "$SFMLInstallDir/bin/sfml-$module-3.dll" "$OutDir" -Force > $null
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Copy-Item "$CSFMLLibDir/csfml-$module-3.dll" "$OutDir/csfml-$module.dll" -Force > $null
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}
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Copy-Module 'audio'
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Copy-Module 'graphics'
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Copy-Module 'system'
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Copy-Module 'window'
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# ====================================================== #
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# STEP 6: Copy the required runtime to the NuGet folders #
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# ====================================================== #
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<#
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.SYNOPSIS
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Copies the required and allowed redistributable runtime DLLs to the NuGet folders.
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.DESCRIPTION
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Since we're no longer linking statically against the runtime, we need to ensure
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that the required redistributable DLLs are included in the NuGet package.
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Microsoft only allows the distribution of the DLLs listed in the redist.txt, as
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such we make sure to only include those.
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Additionally, we're checking what the DLLs actually depend on with dumpbin.exe
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and make sure to find those dependencies.
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#>
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# Locate VS installation
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$vswhere = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
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if (-not (Test-Path $vswhere)) {
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throw "vswhere.exe not found"
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}
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$vsPath = & $vswhere -latest -products * -requires Microsoft.VisualStudio.Component.VC.Redist.* -property installationPath
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if (-not $vsPath) {
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throw "Could not locate Visual Studio installation with VC++ Redist components"
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}
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# Find latest VC redist directory
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$redistRoot = Join-Path $vsPath "VC\Redist\MSVC"
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$latestRedist = Get-ChildItem $redistRoot -Directory -Exclude "v*" | Sort-Object Name -Descending | Select-Object -First 1
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$redistCRT = Join-Path $latestRedist.FullName "$Architecture\Microsoft.VC*"
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Write-Host "Using CRT redistributables from $redistCRT"
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# Get list of DLLs in redistributable CRT directory
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$redistributableDlls = Get-ChildItem -Path $redistCRT -Recurse -Filter *.dll | Select-Object -ExpandProperty Name
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# Check binary dependencies
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function Get-BinaryDependencies {
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param([string]$Path)
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$dumpbin = Get-Command dumpbin.exe -ErrorAction SilentlyContinue
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if (-not $dumpbin) {
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$dumpbin = Get-ChildItem -Path $vsPath -Recurse -Filter dumpbin.exe -ErrorAction SilentlyContinue | Where-Object { $_.FullName -match "\\$Architecture\\" } -ErrorAction SilentlyContinue | Select-Object -First 1
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}
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if (-not $dumpbin) { throw "dumpbin.exe not found" }
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& $dumpbin /DEPENDENTS $Path | Where-Object { $_ -match "\.DLL" } | ForEach-Object { $_.Trim() }
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}
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# Process binaries
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Get-ChildItem $OutDir -Filter *.dll | ForEach-Object {
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$dll = $_.FullName
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Write-Host "Checking dependencies for $dll"
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$deps = Get-BinaryDependencies -Path $dll
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foreach ($dep in $deps) {
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if ($redistributableDlls -contains $dep) {
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$source = Get-ChildItem -Path $redistCRT -Recurse -Filter $dep | Select-Object -First 1
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if ($source) {
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Copy-Item $source.FullName -Destination $OutDir -Force
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Write-Host " -> Copied $dep from $($source.DirectoryName)"
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}
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}
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}
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}
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Pop-Location # Pop CSFML
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Pop-Location # Pop $RID
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Pop-Location # Pop Build
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