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https://github.com/SFML/CSFML.git
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157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/SoundBuffer.h>
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#include <SFML/Audio/SoundBufferStruct.h>
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#include <SFML/CallbackStream.h>
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#include <SFML/Internal.h>
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////////////////////////////////////////////////////////////
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sfSoundBuffer* sfSoundBuffer_createFromFile(const char* filename)
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{
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sfSoundBuffer* buffer = new sfSoundBuffer;
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if (!buffer->This.loadFromFile(filename))
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{
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delete buffer;
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buffer = NULL;
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}
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return buffer;
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}
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////////////////////////////////////////////////////////////
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sfSoundBuffer* sfSoundBuffer_createFromMemory(const void* data, size_t sizeInBytes)
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{
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sfSoundBuffer* buffer = new sfSoundBuffer;
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if (!buffer->This.loadFromMemory(data, sizeInBytes))
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{
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delete buffer;
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buffer = NULL;
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}
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return buffer;
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}
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////////////////////////////////////////////////////////////
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sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* stream)
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{
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CSFML_CHECK_RETURN(stream, NULL);
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sfSoundBuffer* buffer = new sfSoundBuffer;
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CallbackStream sfmlStream(stream);
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if (!buffer->This.loadFromStream(sfmlStream))
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{
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delete buffer;
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buffer = NULL;
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}
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return buffer;
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}
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////////////////////////////////////////////////////////////
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sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, sfUint64 sampleCount, unsigned int channelCount, unsigned int sampleRate)
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{
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sfSoundBuffer* buffer = new sfSoundBuffer;
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if (!buffer->This.loadFromSamples(samples, sampleCount, channelCount, sampleRate))
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{
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delete buffer;
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buffer = NULL;
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}
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return buffer;
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}
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////////////////////////////////////////////////////////////
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sfSoundBuffer* sfSoundBuffer_copy(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CHECK_RETURN(soundBuffer, NULL);
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return new sfSoundBuffer(*soundBuffer);
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}
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////////////////////////////////////////////////////////////
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void sfSoundBuffer_destroy(sfSoundBuffer* soundBuffer)
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{
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delete soundBuffer;
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}
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////////////////////////////////////////////////////////////
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sfBool sfSoundBuffer_saveToFile(const sfSoundBuffer* soundBuffer, const char* filename)
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{
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CSFML_CALL_RETURN(soundBuffer, saveToFile(filename), sfFalse);
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}
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////////////////////////////////////////////////////////////
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const sfInt16* sfSoundBuffer_getSamples(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CALL_RETURN(soundBuffer, getSamples(), NULL);
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}
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////////////////////////////////////////////////////////////
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sfUint64 sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CALL_RETURN(soundBuffer, getSampleCount(), 0);
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}
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////////////////////////////////////////////////////////////
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unsigned int sfSoundBuffer_getSampleRate(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CALL_RETURN(soundBuffer, getSampleRate(), 0);
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}
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////////////////////////////////////////////////////////////
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unsigned int sfSoundBuffer_getChannelCount(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CALL_RETURN(soundBuffer, getChannelCount(), 0);
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}
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////////////////////////////////////////////////////////////
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sfTime sfSoundBuffer_getDuration(const sfSoundBuffer* soundBuffer)
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{
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sfTime time = {0};
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CSFML_CHECK_RETURN(soundBuffer, time);
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time.microseconds = soundBuffer->This.getDuration().asMicroseconds();
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return time;
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}
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