mirror of
https://github.com/SFML/CSFML.git
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327 lines
7.9 KiB
C++
327 lines
7.9 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Text.h>
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#include <SFML/Graphics/TextStruct.h>
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#include <SFML/Graphics/Font.h>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Internal.h>
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////////////////////////////////////////////////////////////
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sfText* sfText_Create(void)
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{
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sfText* text = new sfText;
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text->Font = sfFont_GetDefaultFont();
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return text;
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}
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////////////////////////////////////////////////////////////
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sfText* sfText_Copy(sfText* text)
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{
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CSFML_CHECK_RETURN(text, NULL);
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return new sfText(*text);
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}
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////////////////////////////////////////////////////////////
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void sfText_Destroy(sfText* text)
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{
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delete text;
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}
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////////////////////////////////////////////////////////////
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void sfText_SetPosition(sfText* text, float x, float y)
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{
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CSFML_CALL(text, SetPosition(x, y));
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}
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////////////////////////////////////////////////////////////
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void sfText_SetRotation(sfText* text, float angle)
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{
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CSFML_CALL(text, SetRotation(angle));
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}
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////////////////////////////////////////////////////////////
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void sfText_SetScale(sfText* text, float factorX, float factorY)
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{
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CSFML_CALL(text, SetScale(factorX, factorY));
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}
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////////////////////////////////////////////////////////////
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void sfText_SetOrigin(sfText* text, float x, float y)
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{
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CSFML_CALL(text, SetOrigin(x, y));
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}
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////////////////////////////////////////////////////////////
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void sfText_GetPosition(const sfText* text, float* x, float* y)
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{
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CSFML_CHECK(text);
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sf::Vector2f point = text->This.GetPosition();
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if (x)
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*x = point.x;
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if (y)
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*y = point.y;
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}
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////////////////////////////////////////////////////////////
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float sfText_GetRotation(const sfText* text)
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{
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CSFML_CALL_RETURN(text, GetRotation(), 0.f);
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}
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////////////////////////////////////////////////////////////
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void sfText_GetScale(const sfText* text, float* x, float* y)
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{
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CSFML_CHECK(text);
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sf::Vector2f point = text->This.GetScale();
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if (x)
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*x = point.x;
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if (y)
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*y = point.y;
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}
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////////////////////////////////////////////////////////////
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void sfText_GetOrigin(const sfText* text, float* x, float* y)
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{
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CSFML_CHECK(text);
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sf::Vector2f point = text->This.GetOrigin();
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if (x)
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*x = point.x;
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if (y)
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*y = point.y;
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}
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////////////////////////////////////////////////////////////
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void sfText_Move(sfText* text, float offsetX, float offsetY)
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{
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CSFML_CALL(text, Move(offsetX, offsetY));
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}
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////////////////////////////////////////////////////////////
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void sfText_Rotate(sfText* text, float angle)
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{
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CSFML_CALL(text, Rotate(angle));
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}
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////////////////////////////////////////////////////////////
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void sfText_Scale(sfText* text, float factorX, float factorY)
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{
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CSFML_CALL(text, Scale(factorX, factorY));
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}
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////////////////////////////////////////////////////////////
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const sfTransform* sfText_GetTransform(const sfText* text)
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{
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CSFML_CHECK_RETURN(text, NULL);
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text->Transform.This = text->This.GetTransform();
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return &text->Transform;
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}
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////////////////////////////////////////////////////////////
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const sfTransform* sfText_GetInverseTransform(const sfText* text)
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{
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CSFML_CHECK_RETURN(text, NULL);
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text->InverseTransform.This = text->This.GetInverseTransform();
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return &text->InverseTransform;
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}
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////////////////////////////////////////////////////////////
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void sfText_SetString(sfText* text, const char* string)
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{
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CSFML_CALL(text, SetString(string));
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}
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////////////////////////////////////////////////////////////
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void sfText_SetUnicodeString(sfText* text, const sfUint32* string)
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{
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sf::String UTF32Text = string;
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CSFML_CALL(text, SetString(UTF32Text));
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}
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////////////////////////////////////////////////////////////
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void sfText_SetFont(sfText* text, const sfFont* font)
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{
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CSFML_CHECK(font);
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CSFML_CALL(text, SetFont(font->This));
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text->Font = font;
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}
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////////////////////////////////////////////////////////////
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void sfText_SetCharacterSize(sfText* text, unsigned int size)
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{
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CSFML_CALL(text, SetCharacterSize(size));
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}
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////////////////////////////////////////////////////////////
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void sfText_SetStyle(sfText* text, sfUint32 style)
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{
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CSFML_CALL(text, SetStyle(style));
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}
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////////////////////////////////////////////////////////////
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void sfText_SetColor(sfText* text, sfColor color)
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{
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CSFML_CALL(text, SetColor(sf::Color(color.r, color.g, color.b, color.a)));
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}
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////////////////////////////////////////////////////////////
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const char* sfText_GetString(const sfText* text)
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{
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CSFML_CHECK_RETURN(text, NULL);
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text->String = text->This.GetString().ToAnsiString();
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return text->String.c_str();
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}
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////////////////////////////////////////////////////////////
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const sfUint32* sfText_GetUnicodeString(const sfText* text)
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{
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CSFML_CHECK_RETURN(text, NULL);
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return text->This.GetString().GetData();
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}
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////////////////////////////////////////////////////////////
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const sfFont* sfText_GetFont(const sfText* text)
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{
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CSFML_CHECK_RETURN(text, NULL);
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return text->Font;
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}
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////////////////////////////////////////////////////////////
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unsigned int sfText_GetCharacterSize(const sfText* text)
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{
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CSFML_CALL_RETURN(text, GetCharacterSize(), 0);
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}
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////////////////////////////////////////////////////////////
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sfUint32 sfText_GetStyle(const sfText* text)
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{
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CSFML_CALL_RETURN(text, GetStyle(), 0);
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}
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////////////////////////////////////////////////////////////
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sfColor sfText_GetColor(const sfText* text)
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{
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sfColor color = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(text, color);
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sf::Color sfmlColor = text->This.GetColor();
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color.r = sfmlColor.r;
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color.g = sfmlColor.g;
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color.b = sfmlColor.b;
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color.a = sfmlColor.a;
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return color;
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}
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////////////////////////////////////////////////////////////
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void sfText_FindCharacterPos(const sfText* text, size_t index, float* x, float* y)
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{
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CSFML_CHECK(text);
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sf::Vector2f pos = text->This.FindCharacterPos(index);
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if (x)
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*x = pos.x;
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if (y)
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*y = pos.y;
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}
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////////////////////////////////////////////////////////////
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sfFloatRect sfText_GetLocalBounds(const sfText* text)
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{
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sfFloatRect rect = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(text, rect);
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sf::FloatRect sfmlRect = text->This.GetLocalBounds();
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rect.Left = sfmlRect.Left;
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rect.Top = sfmlRect.Top;
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rect.Width = sfmlRect.Width;
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rect.Height = sfmlRect.Height;
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return rect;
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}
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////////////////////////////////////////////////////////////
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sfFloatRect sfText_GetGlobalBounds(const sfText* text)
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{
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sfFloatRect rect = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(text, rect);
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sf::FloatRect sfmlRect = text->This.GetGlobalBounds();
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rect.Left = sfmlRect.Left;
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rect.Top = sfmlRect.Top;
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rect.Width = sfmlRect.Width;
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rect.Height = sfmlRect.Height;
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return rect;
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}
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