mirror of
https://github.com/SFML/CSFML.git
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327 lines
8.8 KiB
C++
327 lines
8.8 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Shape.h>
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#include <SFML/Graphics/ShapeStruct.h>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/ConvertTransform.hpp>
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#include <SFML/Internal.h>
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////////////////////////////////////////////////////////////
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sfShape* sfShape_create(sfShapeGetPointCountCallback getPointCount,
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sfShapeGetPointCallback getPoint,
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void* userData)
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{
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return new sfShape(getPointCount, getPoint, userData);
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}
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////////////////////////////////////////////////////////////
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void sfShape_destroy(sfShape* shape)
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{
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delete shape;
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}
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////////////////////////////////////////////////////////////
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void sfShape_setPosition(sfShape* shape, sfVector2f position)
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{
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CSFML_CALL(shape, setPosition({ position.x, position.y }));
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}
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////////////////////////////////////////////////////////////
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void sfShape_setRotation(sfShape* shape, float angle)
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{
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CSFML_CALL(shape, setRotation(sf::degrees(angle)));
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}
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////////////////////////////////////////////////////////////
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void sfShape_setScale(sfShape* shape, sfVector2f scale)
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{
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CSFML_CALL(shape, setScale({ scale.x, scale.y }));
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}
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////////////////////////////////////////////////////////////
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void sfShape_setOrigin(sfShape* shape, sfVector2f origin)
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{
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CSFML_CALL(shape, setOrigin({ origin.x, origin.y }));
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}
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////////////////////////////////////////////////////////////
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sfVector2f sfShape_getPosition(const sfShape* shape)
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{
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sfVector2f position = {0, 0};
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CSFML_CHECK_RETURN(shape, position);
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sf::Vector2f sfmlPos = shape->This.getPosition();
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position.x = sfmlPos.x;
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position.y = sfmlPos.y;
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return position;
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}
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////////////////////////////////////////////////////////////
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float sfShape_getRotation(const sfShape* shape)
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{
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CSFML_CALL_RETURN(shape, getRotation().asDegrees(), 0.f);
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}
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////////////////////////////////////////////////////////////
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sfVector2f sfShape_getScale(const sfShape* shape)
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{
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sfVector2f scale = {0, 0};
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CSFML_CHECK_RETURN(shape, scale);
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sf::Vector2f sfmlScale = shape->This.getScale();
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scale.x = sfmlScale.x;
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scale.y = sfmlScale.y;
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return scale;
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}
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////////////////////////////////////////////////////////////
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sfVector2f sfShape_getOrigin(const sfShape* shape)
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{
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sfVector2f origin = {0, 0};
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CSFML_CHECK_RETURN(shape, origin);
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sf::Vector2f sfmlOrigin = shape->This.getOrigin();
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origin.x = sfmlOrigin.x;
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origin.y = sfmlOrigin.y;
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return origin;
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}
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////////////////////////////////////////////////////////////
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void sfShape_move(sfShape* shape, sfVector2f offset)
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{
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CSFML_CALL(shape, move({ offset.x, offset.y }));
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}
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////////////////////////////////////////////////////////////
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void sfShape_rotate(sfShape* shape, float angle)
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{
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CSFML_CALL(shape, rotate(sf::degrees(angle)));
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}
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////////////////////////////////////////////////////////////
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void sfShape_scale(sfShape* shape, sfVector2f factors)
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{
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CSFML_CALL(shape, scale({ factors.x, factors.y }));
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}
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////////////////////////////////////////////////////////////
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sfTransform sfShape_getTransform(const sfShape* shape)
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{
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CSFML_CHECK_RETURN(shape, sfTransform_Identity);
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shape->Transform = convertTransform(shape->This.getTransform());
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return shape->Transform;
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}
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////////////////////////////////////////////////////////////
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sfTransform sfShape_getInverseTransform(const sfShape* shape)
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{
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CSFML_CHECK_RETURN(shape, sfTransform_Identity);
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shape->InverseTransform = convertTransform(shape->This.getInverseTransform());
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return shape->InverseTransform;
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}
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////////////////////////////////////////////////////////////
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void sfShape_setTexture(sfShape* shape, const sfTexture* texture, bool resetRect)
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{
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CSFML_CALL(shape, setTexture(texture ? texture->This : nullptr, resetRect));
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shape->Texture = texture;
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}
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////////////////////////////////////////////////////////////
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void sfShape_setTextureRect(sfShape* shape, sfIntRect rect)
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{
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CSFML_CALL(shape, setTextureRect(sf::IntRect({ rect.position.x, rect.position.y }, { rect.size.x, rect.size.y })));
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}
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////////////////////////////////////////////////////////////
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void sfShape_setFillColor(sfShape* shape, sfColor color)
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{
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CSFML_CALL(shape, setFillColor(sf::Color(color.r, color.g, color.b, color.a)));
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}
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////////////////////////////////////////////////////////////
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void sfShape_setOutlineColor(sfShape* shape, sfColor color)
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{
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CSFML_CALL(shape, setOutlineColor(sf::Color(color.r, color.g, color.b, color.a)));
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}
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////////////////////////////////////////////////////////////
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void sfShape_setOutlineThickness(sfShape* shape, float thickness)
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{
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CSFML_CALL(shape, setOutlineThickness(thickness));
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}
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////////////////////////////////////////////////////////////
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const sfTexture* sfShape_getTexture(const sfShape* shape)
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{
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CSFML_CHECK_RETURN(shape, nullptr);
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return shape->Texture;
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}
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////////////////////////////////////////////////////////////
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sfIntRect sfShape_getTextureRect(const sfShape* shape)
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{
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sfIntRect rect = {{0, 0}, {0, 0}};
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CSFML_CHECK_RETURN(shape, rect);
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sf::IntRect sfmlRect = shape->This.getTextureRect();
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rect.position.x = sfmlRect.position.x;
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rect.position.y = sfmlRect.position.y;
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rect.size.x = sfmlRect.size.x;
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rect.size.y = sfmlRect.size.y;
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return rect;
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}
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////////////////////////////////////////////////////////////
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sfColor sfShape_getFillColor(const sfShape* shape)
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{
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sfColor color = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(shape, color);
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sf::Color sfmlColor = shape->This.getFillColor();
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color.r = sfmlColor.r;
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color.g = sfmlColor.g;
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color.b = sfmlColor.b;
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color.a = sfmlColor.a;
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return color;
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}
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////////////////////////////////////////////////////////////
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sfColor sfShape_getOutlineColor(const sfShape* shape)
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{
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sfColor color = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(shape, color);
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sf::Color sfmlColor = shape->This.getOutlineColor();
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color.r = sfmlColor.r;
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color.g = sfmlColor.g;
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color.b = sfmlColor.b;
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color.a = sfmlColor.a;
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return color;
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}
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////////////////////////////////////////////////////////////
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float sfShape_getOutlineThickness(const sfShape* shape)
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{
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CSFML_CALL_RETURN(shape, getOutlineThickness(), 0.f);
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}
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////////////////////////////////////////////////////////////
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size_t sfShape_getPointCount(const sfShape* shape)
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{
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CSFML_CALL_RETURN(shape, getPointCount(), 0);
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}
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////////////////////////////////////////////////////////////
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sfVector2f sfShape_getPoint(const sfShape* shape, size_t index)
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{
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sfVector2f point = {0, 0};
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CSFML_CHECK_RETURN(shape, point);
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sf::Vector2f sfmlPoint = shape->This.getPoint(index);
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point.x = sfmlPoint.x;
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point.y = sfmlPoint.y;
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return point;
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}
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////////////////////////////////////////////////////////////
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sfFloatRect sfShape_getLocalBounds(const sfShape* shape)
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{
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sfFloatRect rect = {{0, 0}, {0, 0}};
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CSFML_CHECK_RETURN(shape, rect);
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sf::FloatRect sfmlRect = shape->This.getLocalBounds();
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rect.position.x = sfmlRect.position.x;
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rect.position.y = sfmlRect.position.y;
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rect.size.x = sfmlRect.size.x;
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rect.size.y = sfmlRect.size.y;
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return rect;
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}
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////////////////////////////////////////////////////////////
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sfFloatRect sfShape_getGlobalBounds(const sfShape* shape)
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{
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sfFloatRect rect = {{0, 0}, {0, 0}};
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CSFML_CHECK_RETURN(shape, rect);
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sf::FloatRect sfmlRect = shape->This.getGlobalBounds();
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rect.position.x = sfmlRect.position.x;
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rect.position.y = sfmlRect.position.y;
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rect.size.x = sfmlRect.size.x;
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rect.size.y = sfmlRect.size.y;
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return rect;
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}
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////////////////////////////////////////////////////////////
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void sfShape_update(sfShape* shape)
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{
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CSFML_CALL(shape, update());
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}
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