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This helps make it easier to distinguish SFML files from CSFML files. This is especially important for CSFML private headers which are often C++ code with .hpp file extensions. This change means SFML and CSFML can use headers with the same name without conflict.
69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
#include <CSFML/Window/Joystick.h>
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/generators/catch_generators_range.hpp>
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TEST_CASE("[Window] sfJoystick")
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{
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SECTION("Constants")
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{
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STATIC_CHECK(sfJoystickCount == 8);
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STATIC_CHECK(sfJoystickButtonCount == 32);
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STATIC_CHECK(sfJoystickAxisCount == 8);
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}
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// By avoiding calling sfJoystick_update() we can guarantee that
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// no joysticks will be detected. This is how we can ensure these
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// tests are portable and reliable.
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const auto joystick = GENERATE(range(0u, static_cast<unsigned int>(sfJoystickCount - 1)));
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SECTION("sfJoystick_isConnected()")
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{
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CHECK(!sfJoystick_isConnected(joystick));
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}
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SECTION("sfJoystick_getButtonCount()")
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{
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CHECK(sfJoystick_getButtonCount(joystick) == 0);
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}
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SECTION("sfJoystick_hasAxis()")
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{
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CHECK(!sfJoystick_hasAxis(joystick, sfJoystickX));
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CHECK(!sfJoystick_hasAxis(joystick, sfJoystickY));
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CHECK(!sfJoystick_hasAxis(joystick, sfJoystickZ));
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CHECK(!sfJoystick_hasAxis(joystick, sfJoystickR));
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CHECK(!sfJoystick_hasAxis(joystick, sfJoystickU));
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CHECK(!sfJoystick_hasAxis(joystick, sfJoystickV));
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CHECK(!sfJoystick_hasAxis(joystick, sfJoystickPovX));
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CHECK(!sfJoystick_hasAxis(joystick, sfJoystickPovY));
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}
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SECTION("sfJoystick_isButtonPressed()")
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{
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const auto button = GENERATE(range(0u, static_cast<unsigned int>(sfJoystickButtonCount - 1)));
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CHECK(!sfJoystick_isButtonPressed(joystick, button));
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}
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SECTION("sfJoystick_getAxisPosition")
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{
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CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickX) == 0);
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CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickY) == 0);
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CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickZ) == 0);
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CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickR) == 0);
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CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickU) == 0);
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CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickV) == 0);
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CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickPovX) == 0);
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CHECK(sfJoystick_getAxisPosition(joystick, sfJoystickPovY) == 0);
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}
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SECTION("getIdentification()")
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{
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const auto identification = sfJoystick_getIdentification(joystick);
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CHECK(identification.name == std::string("No Joystick"));
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CHECK(identification.vendorId == 0);
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CHECK(identification.productId == 0);
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}
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}
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