Files
CSFML/test/System/Clock.test.cpp
T
Chris Thrasher c5158c77b4 Move CSFML source files to CSFML/ directory
This helps make it easier to distinguish SFML files from CSFML files.
This is especially important for CSFML private headers which are
often C++ code with .hpp file extensions. This change means SFML and
CSFML can use headers with the same name without conflict.
2024-08-24 14:05:06 -06:00

26 lines
809 B
C++

#include <CSFML/System/Clock.h>
#include <catch2/catch_test_macros.hpp>
#include <thread>
TEST_CASE("[System] sfClock")
{
sfClock* clock = sfClock_create();
CHECK(sfTime_asMicroseconds(sfClock_getElapsedTime(clock)) >= 0);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
CHECK(sfTime_asMicroseconds(sfClock_getElapsedTime(clock)) >= 1'000);
sfClock_restart(clock);
CHECK(sfTime_asMicroseconds(sfClock_getElapsedTime(clock)) >= 0);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
CHECK(sfTime_asMicroseconds(sfClock_getElapsedTime(clock)) >= 1'000);
sfClock* anotherClock = sfClock_copy(clock);
CHECK(sfTime_asMicroseconds(sfClock_getElapsedTime(anotherClock)) >= 1'000);
sfClock_destroy(anotherClock);
sfClock_destroy(clock);
}