Add default: break; to switches on SDL_Event::type

This is just a nice-to-have, as `SDL_Event::type` in an `Uint32`, so there are no
compiler errors about not handling all `SDL_EventType` enum values.
This commit is contained in:
Susko3 authored and Sam Lantinga committed 2024-03-06 15:40:05 -08:00
1 parent 722f4104bf
commit 01248a99c8
8 files changed
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@@ -47,6 +47,8 @@ static void loop(void)
mouseX += event.motion.xrel;
mouseY += event.motion.yrel;
} break;
default:
break;
}
}
for (i = 0; i < state->num_windows; ++i) {