We use the SDL Vulkan headers

This commit is contained in:
Sam Lantinga committed 2017-08-27 20:41:48 -07:00
1 parent eb5392ad61
commit 071e101837
3 files changed
+7 -473

No files matched your search

-19
View File
@@ -179,25 +179,6 @@ AC_SUBST(GLESLIB)
AC_SUBST(GLES2LIB)
AC_SUBST(XLIB)
dnl Check for Vulkan Header
have_vulkan_hdr=no
vsdk_include_dir="${VULKAN_SDK}/include"
vulkan_header="vulkan/vulkan.h"
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="${save_CPPFLAGS} -I$vsdk_include_dir"
AC_CHECK_HEADER($vulkan_header,
have_vulkan_hdr=yes,
have_vulkan_hdr=no)
CPPFLAGS="$save_CPPFLAGS"
if test x$have_vulkan_hdr = xyes; then
# vulkan.h has been found in either $VULKAN_SDK/include or along the
# the standard include path. Unfortunately there seems no easy
# way to find out which, so...
if test -n "$VULKAN_SDK" -a -f "$vsdk_include_dir/$vulkan_header"; then
CFLAGS="$CFLAGS -I$vsdk_include_dir"
fi
fi
dnl Check for SDL_ttf
AC_CHECK_LIB(SDL2_ttf, TTF_Init, have_SDL_ttf=yes)
if test x$have_SDL_ttf = xyes; then