Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>

I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
This commit is contained in:
Sam Lantinga committed 2022-11-26 22:15:18 -08:00
1 parent 9a64aa6f95
commit 0a48abc860
661 files changed
+1623 -2833

No files matched your search

+2 -2
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@@ -21,8 +21,8 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL.h"
#include "SDL_test_font.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test_font.h>
static SDL_Window *window;
static SDL_Renderer *renderer;
+1 -1
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@@ -22,7 +22,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL.h"
#include <SDL3/SDL.h>
int done;
+1 -1
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@@ -16,7 +16,7 @@
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#include <SDL3/SDL.h>
#include "testutils.h"
/* Define this for verbose output while mapping controllers */
+1 -1
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@@ -21,7 +21,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL.h"
#include <SDL3/SDL.h>
#include "testutils.h"
static struct
+1 -1
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@@ -18,7 +18,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL.h"
#include <SDL3/SDL.h>
#if HAVE_SIGNAL_H
#include <signal.h>
+1 -1
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@@ -9,7 +9,7 @@
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
#include <SDL3/SDL.h>
/*
Absolutely basic tests just to see if we get the expected value
+1 -1
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@@ -12,7 +12,7 @@
#include <stdlib.h>
#include "SDL.h"
#include <SDL3/SDL.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
+1 -1
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@@ -22,7 +22,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL.h"
#include <SDL3/SDL.h>
#include "testutils.h"
static SDL_AudioSpec spec;
+1 -1
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@@ -9,7 +9,7 @@
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
#include <SDL3/SDL.h>
static void
print_devices(int iscapture)
+2 -2
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@@ -12,8 +12,8 @@
#include <stdlib.h>
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
#include "testautomation_suites.h"
+2 -2
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@@ -10,8 +10,8 @@
#include <stdio.h>
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* ================= Test Case Implementation ================== */
+2 -2
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@@ -1,8 +1,8 @@
/**
* New/updated tests: aschiffler at ferzkopp dot net
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* ================= Test Case Implementation ================== */
+2 -2
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@@ -1,8 +1,8 @@
/**
* Events test suite
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* ================= Test Case Implementation ================== */
+2 -2
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@@ -2,8 +2,8 @@
* GUID test suite
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* ================= Test Case Implementation ================== */
+2 -2
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@@ -2,8 +2,8 @@
* Hints test suite
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
const char* _HintsEnum[] =
+2 -2
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@@ -2,8 +2,8 @@
* Joystick test suite
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
#include "../src/joystick/usb_ids.h"
/* ================= Test Case Implementation ================== */
+2 -2
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@@ -2,8 +2,8 @@
* Keyboard test suite
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* ================= Test Case Implementation ================== */
+2 -2
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@@ -6,8 +6,8 @@
* Released under Public Domain.
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* !
+2 -2
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@@ -5,8 +5,8 @@
#include <float.h>
#include <math.h>
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* ================= Test Constants ================== */
+2 -2
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@@ -3,8 +3,8 @@
*/
#include <limits.h>
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* ================= Test Case Implementation ================== */
+2 -2
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@@ -1,8 +1,8 @@
/**
* Pixels test suite
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* Test case functions */
+2 -2
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@@ -2,8 +2,8 @@
* Original code: automated SDL platform test written by Edgar Simo "bobbens"
* Extended and updated by aschiffler at ferzkopp dot net
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* ================= Test Case Implementation ================== */
+2 -2
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@@ -2,8 +2,8 @@
* Original code: automated SDL rect test written by Edgar Simo "bobbens"
* New/updated tests: aschiffler at ferzkopp dot net
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* ================= Test Case Implementation ================== */
+2 -2
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@@ -2,8 +2,8 @@
* Original code: automated SDL platform test written by Edgar Simo "bobbens"
* Extended and extensively updated by aschiffler at ferzkopp dot net
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* ================= Test Case Implementation ================== */
+2 -2
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@@ -16,8 +16,8 @@
#include <stdio.h>
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* ================= Test Case Implementation ================== */
+2 -2
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@@ -5,8 +5,8 @@
#include <limits.h>
#include <float.h>
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* Test case functions */
+2 -2
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@@ -1,8 +1,8 @@
/**
* Standard C library routine test suite
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* Test case functions */
+1 -1
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@@ -6,7 +6,7 @@
#ifndef _testsuites_h
#define _testsuites_h
#include "SDL_test.h"
#include <SDL3/SDL_test.h>
/* Test collections */
extern SDLTest_TestSuiteReference audioTestSuite;
+2 -2
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@@ -13,8 +13,8 @@
#endif
#include <sys/stat.h>
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
#ifdef __MACOS__
#include <unistd.h> /* For unlink() */
+3 -3
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@@ -1,9 +1,9 @@
/**
* SysWM test suite
*/
#include "SDL.h"
#include "SDL_syswm.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_syswm.h>
#include <SDL3/SDL_test.h>
/* Test case functions */
+2 -2
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@@ -1,8 +1,8 @@
/**
* Timer test suite
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* Flag indicating if the param should be checked */
int _paramCheck = 0;
+2 -2
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@@ -1,8 +1,8 @@
/**
* Video test suite
*/
#include "SDL.h"
#include "SDL_test.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* Private helpers */
+1 -1
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@@ -10,7 +10,7 @@
freely.
*/
#include "SDL.h"
#include <SDL3/SDL.h>
int main(int argc, char **argv)
{
+1 -1
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@@ -15,7 +15,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
/* Stolen from the mailing list */
/* Creates a new mouse cursor from an XPM */
+1 -1
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@@ -14,7 +14,7 @@
#include <stdlib.h>
#include "SDL.h"
#include <SDL3/SDL.h>
static void
print_mode(const char *prefix, const SDL_DisplayMode *mode)
+1 -1
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@@ -19,7 +19,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#define NUM_OBJECTS 100
+1 -1
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@@ -18,7 +18,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL.h"
#include <SDL3/SDL.h>
SDL_Window *window;
SDL_Renderer *renderer;
+1 -1
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@@ -12,7 +12,7 @@
#include <stdlib.h>
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
static SDLTest_CommonState *state;
+1 -1
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@@ -14,7 +14,7 @@
#include <stdlib.h>
#include "SDL.h"
#include <SDL3/SDL.h>
static int alive = 0;
-2
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@@ -23,8 +23,6 @@ static int run_test(void);
#include <stdint.h>
#include "SDL_stdinc.h"
#include "SDL_endian.h"
#include "../src/core/linux/SDL_evdev_capabilities.h"
#include "../src/core/linux/SDL_evdev_capabilities.c"
+1 -1
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@@ -22,7 +22,7 @@
#include <unistd.h>
#endif
#include "SDL.h"
#include <SDL3/SDL.h>
/* WARNING ! those 2 files will be destroyed by this test program */
+1 -1
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@@ -11,7 +11,7 @@
*/
/* Simple test of filesystem functions. */
#include "SDL.h"
#include <SDL3/SDL.h>
int
main(int argc, char *argv[])
+1 -1
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@@ -12,7 +12,7 @@
/* Simple program to test the SDL game controller routines */
#include "SDL.h"
#include <SDL3/SDL.h>
#include "testutils.h"
#ifdef __EMSCRIPTEN__
+1 -1
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@@ -19,7 +19,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#include "testutils.h"
static SDLTest_CommonState *state;
+3 -3
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@@ -18,14 +18,14 @@
#include <stdlib.h> /* for exit() */
#include "SDL.h"
#include <SDL3/SDL.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include "SDL_test.h"
#include "SDL_test_common.h"
#include <SDL3/SDL_test.h>
#include <SDL3/SDL_test_common.h>
#define WIDTH 640
#define HEIGHT 480
+2 -2
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@@ -9,13 +9,13 @@
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#ifdef HAVE_OPENGL
#include <stdlib.h>
#include "SDL_opengl.h"
#include <SDL3/SDL_opengl.h>
typedef struct GL_Context
{
+2 -2
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@@ -11,7 +11,7 @@
*/
#include <stdlib.h>
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#if defined(__IOS__) || defined(__ANDROID__)
#define HAVE_OPENGLES
@@ -19,7 +19,7 @@
#ifdef HAVE_OPENGLES
#include "SDL_opengles.h"
#include <SDL3/SDL_opengles.h>
static SDLTest_CommonState *state;
static SDL_GLContext *context = NULL;
+2 -2
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@@ -15,7 +15,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#if defined(__IOS__) || defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__WINDOWS__) || defined(__LINUX__)
#define HAVE_OPENGLES2
@@ -23,7 +23,7 @@
#ifdef HAVE_OPENGLES2
#include "SDL_opengles2.h"
#include <SDL3/SDL_opengles2.h>
typedef struct GLES2_Context
{
+2 -2
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@@ -15,7 +15,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#if defined(__IOS__) || defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__WINDOWS__) || defined(__LINUX__)
#define HAVE_OPENGLES2
@@ -23,7 +23,7 @@
#ifdef HAVE_OPENGLES2
#include "SDL_opengles2.h"
#include <SDL3/SDL_opengles2.h>
typedef struct GLES2_Context
{
+1 -1
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@@ -16,7 +16,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
*/
#include <stdlib.h>
#include "SDL.h"
#include <SDL3/SDL.h>
static SDL_Haptic *haptic;
+1 -1
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@@ -9,7 +9,7 @@
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
#include <SDL3/SDL.h>
/* !!! FIXME: rewrite this to be wired in to test framework. */
+1 -1
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@@ -14,7 +14,7 @@
#include <stdlib.h>
#include "SDL.h"
#include <SDL3/SDL.h>
int
main(int argc, char *argv[])
+1 -1
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@@ -17,7 +17,7 @@
#include <stdio.h>
#include "SDL.h"
#include <SDL3/SDL.h>
#include "testutils.h"
static size_t
+2 -2
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@@ -13,12 +13,12 @@
If you build without SDL_ttf, you can use the GNU Unifont hex file instead.
Download at http://unifoundry.com/unifont.html */
#include "SDL.h"
#include <SDL3/SDL.h>
#ifdef HAVE_SDL_TTF
#include "SDL_ttf.h"
#endif
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#include "testutils.h"
#define DEFAULT_PTSIZE 30
+1 -1
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@@ -19,7 +19,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0)
#define NUM_OBJECTS 100
+1 -1
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@@ -14,7 +14,7 @@
#include <stdlib.h>
#include "SDL.h"
#include <SDL3/SDL.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
+1 -1
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@@ -14,7 +14,7 @@
#include <stdlib.h>
#include "SDL.h"
#include <SDL3/SDL.h>
int
main(int argc, char *argv[])
+1 -1
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@@ -15,7 +15,7 @@
#include <stdio.h>
#include "SDL.h"
#include <SDL3/SDL.h>
typedef int (*fntype) (const char *);
+1 -1
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@@ -9,7 +9,7 @@
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
#include <SDL3/SDL.h>
/* !!! FIXME: move this to the test framework */
+1 -1
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@@ -17,7 +17,7 @@
#include <signal.h>
#include <stdlib.h> /* for atexit() */
#include "SDL.h"
#include <SDL3/SDL.h>
static SDL_mutex *mutex = NULL;
static SDL_threadID mainthread;
+1 -1
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@@ -14,7 +14,7 @@
#include <stdlib.h>
#include "SDL.h"
#include <SDL3/SDL.h>
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
+1 -1
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@@ -10,7 +10,7 @@
freely.
*/
#include "SDL.h"
#include <SDL3/SDL.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
+1 -1
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@@ -9,7 +9,7 @@
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
#include <SDL3/SDL.h>
#include <stdio.h> /* for fflush() and stdout */
+1 -1
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@@ -13,7 +13,7 @@
/* Definitions for platform dependent windowing functions to test SDL
integration with native windows
*/
#include "SDL.h"
#include <SDL3/SDL.h>
typedef struct
{
+2 -3
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@@ -19,9 +19,8 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL.h"
#include "SDL_stdinc.h"
#include "SDL_opengl.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_opengl.h>
static SDL_Renderer *renderer = NULL;
static SDL_Window *window = NULL;
+1 -1
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@@ -22,7 +22,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL.h"
#include <SDL3/SDL.h>
#include "testyuv_cvt.h"
#include "testutils.h"
+1 -1
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@@ -9,7 +9,7 @@
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
#include <SDL3/SDL.h>
/*
* Watcom C flags these as Warning 201: "Unreachable code" if you just
+1 -1
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@@ -11,7 +11,7 @@
*/
/* Simple test of power subsystem. */
#include "SDL.h"
#include <SDL3/SDL.h>
static void
report_power(void)
+1 -1
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@@ -10,7 +10,7 @@
freely.
*/
#include "SDL_test.h"
#include <SDL3/SDL_test.h>
static int SDLCALL
num_compare(const void *_a, const void *_b)
+1 -1
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@@ -15,7 +15,7 @@
#include <stdlib.h>
#include <time.h>
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
+1 -1
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@@ -17,7 +17,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#include "testutils.h"
static SDLTest_CommonState *state;
+1 -1
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@@ -17,7 +17,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#include "testutils.h"
static SDLTest_CommonState *state;
+1 -1
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@@ -10,7 +10,7 @@
freely.
*/
#include "SDL.h"
#include <SDL3/SDL.h>
int
main(int argc, char **argv)
+1 -1
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@@ -25,7 +25,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
/*
* includes
*/
#include "SDL.h"
#include <SDL3/SDL.h>
static SDL_Haptic *haptic;
+1 -1
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@@ -17,7 +17,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#include "testutils.h"
#define WINDOW_WIDTH 640
+1 -1
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@@ -14,7 +14,7 @@
#include <signal.h>
#include "SDL.h"
#include <SDL3/SDL.h>
#define NUM_THREADS 10
/* This value should be smaller than the maximum count of the */
+1 -1
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@@ -12,7 +12,7 @@
/* Simple test of the SDL sensor code */
#include "SDL.h"
#include <SDL3/SDL.h>
static const char *GetSensorTypeString(SDL_SensorType type)
{
+2 -2
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@@ -11,13 +11,13 @@
*/
/* This is a simple example of using GLSL shaders with SDL */
#include "SDL.h"
#include <SDL3/SDL.h>
#include <stdlib.h>
#ifdef HAVE_OPENGL
#include "SDL_opengl.h"
#include <SDL3/SDL_opengl.h>
static SDL_bool shaders_supported;
+1 -2
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@@ -11,8 +11,7 @@
*/
#include <stdlib.h>
#include "SDL.h"
#include "SDL_shape.h"
#include <SDL3/SDL.h>
#define SHAPED_WINDOW_X 150
#define SHAPED_WINDOW_Y 150
+2 -2
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@@ -18,8 +18,8 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL_test.h"
#include "SDL_test_common.h"
#include <SDL3/SDL_test.h>
#include <SDL3/SDL_test_common.h>
#include "testutils.h"
#define NUM_SPRITES 100
+1 -1
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@@ -18,7 +18,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL.h"
#include <SDL3/SDL.h>
#include "testutils.h"
#define WINDOW_WIDTH 640
+1 -1
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@@ -21,7 +21,7 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL.h"
#include <SDL3/SDL.h>
#include "testutils.h"
#define MOOSEPIC_W 64
+1 -1
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@@ -11,7 +11,7 @@
*/
/* Program to test surround sound audio channels */
#include "SDL.h"
#include <SDL3/SDL.h>
static int total_channels;
static int active_channel;
+1 -1
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@@ -15,7 +15,7 @@
#include <stdlib.h>
#include <signal.h>
#include "SDL.h"
#include <SDL3/SDL.h>
static SDL_TLSID tls;
static int alive = 0;
+1 -1
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@@ -13,7 +13,7 @@
/* Test program to check the resolution of the SDL timer on the current
platform
*/
#include "SDL.h"
#include <SDL3/SDL.h>
#define DEFAULT_RESOLUTION 1
+1 -1
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@@ -9,7 +9,7 @@
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
#include <SDL3/SDL.h>
static void tryOpenURL(const char *url)
{
+1 -1
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@@ -7,7 +7,7 @@ SPDX-License-Identifier: Zlib
#ifndef TESTUTILS_H
#define TESTUTILS_H
#include "SDL.h"
#include <SDL3/SDL.h>
SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
int *width_out, int *height_out);
+1 -2
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@@ -13,8 +13,7 @@
/* Test program to compare the compile-time version of SDL with the linked
version of SDL
*/
#include "SDL.h"
#include "SDL_revision.h"
#include <SDL3/SDL.h>
int
main(int argc, char *argv[])
+2 -2
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@@ -17,8 +17,8 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL_test.h"
#include "SDL_test_common.h"
#include <SDL3/SDL_test.h>
#include <SDL3/SDL_test_common.h>
#include "testutils.h"
static SDLTest_CommonState *state;
+2 -2
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@@ -11,7 +11,7 @@
*/
#include <stdlib.h>
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#if defined(__ANDROID__) && defined(__ARM_EABI__) && !defined(__ARM_ARCH_7A__)
@@ -30,7 +30,7 @@ int main(int argc, char *argv[])
/* SDL includes a copy for building on systems without the Vulkan SDK */
#include "../src/video/khronos/vulkan/vulkan.h"
#endif
#include "SDL_vulkan.h"
#include <SDL3/SDL_vulkan.h>
#ifndef UINT64_MAX /* VS2008 */
#define UINT64_MAX 18446744073709551615
+2 -2
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@@ -16,8 +16,8 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL_test_common.h"
#include "SDL_test_font.h"
#include <SDL3/SDL_test_common.h>
#include <SDL3/SDL_test_font.h>
static SDLTest_CommonState *state;
int done;
+2 -2
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@@ -9,8 +9,8 @@
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
#include "SDL_test_font.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test_font.h>
#include "testyuv_cvt.h"
+1 -1
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@@ -10,7 +10,7 @@
freely.
*/
#include "SDL.h"
#include <SDL3/SDL.h>
#include "testyuv_cvt.h"
+1 -1
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@@ -15,7 +15,7 @@
#include <stdlib.h>
#include <signal.h>
#include "SDL.h"
#include <SDL3/SDL.h>
#define NUMTHREADS 10