GPU: Zero-init handling (#10786)
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@@ -119,7 +119,7 @@ static SDL_GPUGraphicsPipeline *MakePipeline(SDL_GPUDevice *device, GPU_Shaders
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pci.vertex_shader = GPU_GetVertexShader(shaders, params->vert_shader);
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pci.fragment_shader = GPU_GetFragmentShader(shaders, params->frag_shader);
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pci.multisample_state.sample_count = SDL_GPU_SAMPLECOUNT_1;
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pci.multisample_state.sample_mask = 0xFFFF;
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pci.multisample_state.enable_mask = SDL_FALSE;
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pci.primitive_type = params->primitive_type;
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pci.rasterizer_state.cull_mode = SDL_GPU_CULLMODE_NONE;
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