Removed SDL_Keysym
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@@ -532,10 +532,10 @@ int main(int argc, char **argv)
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done = 1;
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}
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if (event.type == SDL_EVENT_KEY_DOWN) {
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if (event.key.keysym.sym == SDLK_SPACE) {
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if (event.key.key == SDLK_SPACE) {
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current_shader = (current_shader + 1) % NUM_SHADERS;
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}
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if (event.key.keysym.sym == SDLK_ESCAPE) {
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if (event.key.key == SDLK_ESCAPE) {
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done = 1;
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}
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}
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