cleanup init functions of audio

- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
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pionere authored and Ryan C. Gordon committed 2022-01-28 20:40:19 -05:00
1 parent 6fcfcc3d6f
commit 0dda8a7f4c
31 files changed
+170 -178

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+3 -3
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@@ -423,7 +423,7 @@ static int OS2_OpenDevice(_THIS, void *handle, const char *devname,
}
static int OS2_Init(SDL_AudioDriverImpl * impl)
static SDL_bool OS2_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->DetectDevices = OS2_DetectDevices;
@@ -438,12 +438,12 @@ static int OS2_Init(SDL_AudioDriverImpl * impl)
impl->FlushCapture = ;
impl->HasCaptureSupport = SDL_TRUE;
*/
return 1; /* this audio target is available. */
return SDL_TRUE; /* this audio target is available. */
}
AudioBootStrap OS2AUDIO_bootstrap = {
"DART", "OS/2 DART", OS2_Init, 0
"DART", "OS/2 DART", OS2_Init, SDL_FALSE
};
#endif /* SDL_AUDIO_DRIVER_OS2 */