Fixed crash if initialization of EGL failed but was tried again later.

The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
This commit is contained in:
Philipp Wiesemann committed 2015-06-21 17:33:46 +02:00
commit 0e45984fa0
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/*
* common.c
* written by Holmes Futrell
* use however you want
*/
#include "common.h"
#include "SDL.h"
#include <stdlib.h>
/*
Produces a random int x, min <= x <= max
following a uniform distribution
*/
int
randomInt(int min, int max)
{
return min + rand() % (max - min + 1);
}
/*
Produces a random float x, min <= x <= max
following a uniform distribution
*/
float
randomFloat(float min, float max)
{
return rand() / (float) RAND_MAX *(max - min) + min;
}
void
fatalError(const char *string)
{
printf("%s: %s\n", string, SDL_GetError());
exit(1);
}