Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
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+4
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@echo off
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cd ..
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%~dp0\premake4.exe --file=..\premake4.lua --to=.\Cygwin --cygwin clean
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pause
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Executable
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@echo off
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cd ..
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%~dp0\premake4.exe --file=..\premake4.lua --to=.\Cygwin --cygwin gmake
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pause
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Executable
+5
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@echo off
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echo This script assumes Cygwin's make utility is in your Path
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cd ..
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make config=debug
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pause
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+5
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@echo off
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echo This script assumes Cygwin's make utility is in your Path
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cd ..
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make config=release
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pause
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Executable
BIN
Binary file not shown.
+68
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@echo off
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cd ..\tests
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call :pass checkkeys
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call :pass loopwave
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call :pass testatomic
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call :pass testaudioinfo
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call :pass testautomation
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call :pass testdraw2
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call :pass testerror
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call :pass testfile
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call :pass testgamecontroller
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call :pass testgesture
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call :pass testgl2
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call :pass testgles
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call :pass testhaptic
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call :pass testiconv
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call :pass testime
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call :pass testintersection
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call :pass testjoystick
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call :pass testkeys
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::call :pass testloadso
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call :pass testlock
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call :pass testmessage
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call :pass testmultiaudio
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call :pass testnative
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call :pass testoverlay2
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call :pass testplatform
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call :pass testpower
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call :pass testrelative
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call :pass testrendercopyex
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call :pass testrendertarget
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::call :pass testresample
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call :pass testrumble
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call :pass testscale
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call :pass testsem 1
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call :pass testshader
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call :pass testshape sample.bmp
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call :pass testsprite2
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call :pass testspriteminimal
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call :pass teststreaming
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call :pass testthread
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call :pass testtimer
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call :pass testver
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call :pass testwm2
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call :pass torturethread
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:: leave the tests directory
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cd ..
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:: exit batch
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goto :eof
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:: pass label (similar to pass function in the Xcode tests command script)
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:pass
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:: if it does not exist, break procedure
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if not exist %1\Win32\Debug goto endfunc
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:: goto directory
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echo Testing: %1
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title Testing: %1
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cd %1\Win32\Debug
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:: execute test
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".\%1.exe" %2
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cd ..\..\..
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pause
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:endfunc
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goto :eof
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+68
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@echo off
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cd ..\tests
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call :pass checkkeys
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call :pass loopwave
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call :pass testatomic
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call :pass testaudioinfo
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call :pass testautomation
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call :pass testdraw2
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call :pass testerror
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call :pass testfile
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call :pass testgamecontroller
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call :pass testgesture
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call :pass testgl2
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call :pass testgles
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call :pass testhaptic
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call :pass testiconv
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call :pass testime
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call :pass testintersection
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call :pass testjoystick
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call :pass testkeys
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::call :pass testloadso
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call :pass testlock
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call :pass testmessage
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call :pass testmultiaudio
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call :pass testnative
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call :pass testoverlay2
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call :pass testplatform
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call :pass testpower
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call :pass testrelative
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call :pass testrendercopyex
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call :pass testrendertarget
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::call :pass testresample
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call :pass testrumble
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call :pass testscale
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call :pass testsem 1
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call :pass testshader
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call :pass testshape sample.bmp
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call :pass testsprite2
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call :pass testspriteminimal
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call :pass teststreaming
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call :pass testthread
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call :pass testtimer
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call :pass testver
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call :pass testwm2
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call :pass torturethread
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:: leave the tests directory
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cd ..
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:: exit batch
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goto :eof
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:: pass label (similar to pass function in the Xcode tests command script)
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:pass
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:: if it does not exist, break procedure
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if not exist %1\Win32\Release goto endfunc
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:: goto directory
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echo Testing: %1
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title Testing: %1
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cd %1\Win32\Debug
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:: execute test
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".\%1.exe" %2
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cd ..\..\..
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pause
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:endfunc
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goto :eof
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