Fixed crash if initialization of EGL failed but was tried again later.

The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
This commit is contained in:
Philipp Wiesemann committed 2015-06-21 17:33:46 +02:00
commit 0e45984fa0
1596 files changed
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#!/bin/sh
# change to directory above shell file
SCRIPTPATH=`readlink -f $0`
SCRIPTDIR=`dirname $SCRIPTPATH`
cd $SCRIPTDIR/..
$SCRIPTDIR//premake4 --file=../premake4.lua --to=./Linux clean
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#!/bin/sh
# change to directory above shell file
SCRIPTPATH=`readlink -f $0`
SCRIPTDIR=`dirname $SCRIPTPATH`
cd $SCRIPTDIR/..
$SCRIPTDIR/premake4 --file=../premake4.lua --to=./Linux gmake
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#!/bin/bash
function pause() {
read -p "$*"
}
function pass() {
if [ -d "$1/Build/Debug" ]; then
cd $1/Build/Debug
echo "Testing:" $1
"./$@"
cd ../../..
pause "Press any key to continue..."
fi
}
function randomfile() {
fcount=($1/*.*)
fcount=${#fcount[@]}
fpick=$(($RANDOM % $fcount))
for d in $1/*.*; do
if [[ $fpick -eq 0 ]]; then
RETURN=$d
echo $d
return
fi
fpick=$(($fpick - 1))
done
}
function testspecial() {
if [ -d "$1/Build/Debug" ]; then
cd $1/Build/Debug
randomfile $2
cd ../../..
pass $1 $RETURN
fi
}
# change to directory above shell file
SCRIPTPATH=`readlink -f $0`
SCRIPTDIR=`dirname $SCRIPTPATH`
cd $SCRIPTDIR/..
cd tests
pass "checkkeys"
pass "loopwave"
pass "testatomic"
pass "testaudioinfo"
pass "testautomation"
pass "testdraw2"
pass "testchessboard"
pass "testerror"
pass "testfile"
pass "testfilesystem"
pass "testgamecontroller"
pass "testgesture"
pass "testgl2"
pass "testgles"
pass "testhaptic"
pass "testiconv"
pass "testime"
pass "testintersection"
pass "testjoystick"
pass "testkeys"
#pass "testloadso"
pass "testlock"
pass "testmessage"
#pass "testmultiaudio"
pass "testnative"
pass "testoverlay2"
pass "testplatform"
pass "testpower"
pass "testrelative"
pass "testrendercopyex"
pass "testrendertarget"
pass "testresample" "sample.wav" "newsample.wav" "44100"
pass "testrumble"
pass "testscale"
pass "testsem" 1
pass "testshader"
testspecial "testshape" ./shapes
testspecial "testshape" ./shapes
testspecial "testshape" ./shapes
pass "testsprite2"
pass "testspriteminimal"
pass "teststreaming"
pass "testthread"
pass "testtimer"
pass "testver"
pass "testwm2"
pass "torturethread"
cd ..