SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized
(cherry picked from commit 6623c87d0b)
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@@ -253,7 +253,7 @@ static void N3DSAUDIO_CloseDevice(SDL_AudioDevice *device)
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static void N3DSAUDIO_ThreadInit(SDL_AudioDevice *device)
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static void N3DSAUDIO_ThreadInit(SDL_AudioDevice *device)
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{
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{
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s32 current_priority;
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s32 current_priority = 0x30;
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svcGetThreadPriority(¤t_priority, CUR_THREAD_HANDLE);
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svcGetThreadPriority(¤t_priority, CUR_THREAD_HANDLE);
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current_priority--;
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current_priority--;
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// 0x18 is reserved for video, 0x30 is the default for main thread
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// 0x18 is reserved for video, 0x30 is the default for main thread
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