GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456)
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@@ -413,7 +413,6 @@
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<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
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<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c" />
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<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
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<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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@@ -1601,9 +1601,6 @@
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<ClCompile Include="..\..\src\gpu\SDL_gpu.c">
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<Filter>gpu</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c">
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<Filter>gpu</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c">
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<Filter>gpu</Filter>
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</ClCompile>
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