SDL_CreateWindowAndRenderer() takes the window title as the first parameter

Fixes https://github.com/libsdl-org/SDL/issues/9626
This commit is contained in:
Sam Lantinga committed 2024-04-25 20:00:14 -07:00
1 parent 2d7cc6ded0
commit 14f584a94b
7 files changed
+10 -11

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@@ -122,15 +122,11 @@ int main(int argc, char *argv[])
goto quit;
}
if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) {
if (SDL_CreateWindowAndRenderer("testspriteminimal", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) {
return_code = 2;
goto quit;
}
if (SDL_SetWindowTitle(window, argv[0]) < 0) {
SDL_Log("SDL_SetWindowTitle: %s", SDL_GetError());
}
sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
if (!sprite) {